- Joined
- Nov 5, 2004
- Messages
- 2
Hi, dont think I introduced myself to the HIVE, but I've been using it off and on for awhile.
I've been trying to make a new "Who's the Werewolf" map. I've just started, it took me about 3 hours of cursing and a pack cigarettes just to figure out how to randomly select a player, turn him into a wolf at night, then turn him back into a human during the day.
To keep my intrest up, I've been hopping around on terraining, triggers, making custom units, etc. During all this multi-tasking, I've come across a few questions. If you can answer any of them, well that would be nice.
1. I don't want trees to perish from being harvested. I can't make harvest attack any lower than 1, I can increase the tree HP, but the tree still dies. I made a trigger to make every destructible to regain 100% HP every 2 seconds. I'm afraid since the map is Large, with a lot of trees/destructibles, it will cause lag when its all finished. Any ideas of another way I should do this?
2. When the player that is the werewolf becomes the werewolf, I have a trigger setup that changes his alliance to enemy against all other players. This makes all his men turn against others players too. This makes it very obvious that he is the wolf if another player walks into his base and his peasants start attacking for no reason. Only way I could trigger this problem was to hide all the wolfs units while he is wolf, unhiding them when he becomes human again. Any ideas of another way I should do this?
3. I want the Town Hall to be upgraded to Keep only when every Town Hall available Upgrade (Improved Lumber Harvesting, etc.) is fully teched. I can't figure out how to do this at all. I figured this could be done without triggers, but I havn't found a way to do it in the Objects Editor.
That's it so far. Not too many questions, but then again, I try everything I can think of before I come here.
Thanks in advance.
I've been trying to make a new "Who's the Werewolf" map. I've just started, it took me about 3 hours of cursing and a pack cigarettes just to figure out how to randomly select a player, turn him into a wolf at night, then turn him back into a human during the day.
To keep my intrest up, I've been hopping around on terraining, triggers, making custom units, etc. During all this multi-tasking, I've come across a few questions. If you can answer any of them, well that would be nice.
1. I don't want trees to perish from being harvested. I can't make harvest attack any lower than 1, I can increase the tree HP, but the tree still dies. I made a trigger to make every destructible to regain 100% HP every 2 seconds. I'm afraid since the map is Large, with a lot of trees/destructibles, it will cause lag when its all finished. Any ideas of another way I should do this?
2. When the player that is the werewolf becomes the werewolf, I have a trigger setup that changes his alliance to enemy against all other players. This makes all his men turn against others players too. This makes it very obvious that he is the wolf if another player walks into his base and his peasants start attacking for no reason. Only way I could trigger this problem was to hide all the wolfs units while he is wolf, unhiding them when he becomes human again. Any ideas of another way I should do this?
3. I want the Town Hall to be upgraded to Keep only when every Town Hall available Upgrade (Improved Lumber Harvesting, etc.) is fully teched. I can't figure out how to do this at all. I figured this could be done without triggers, but I havn't found a way to do it in the Objects Editor.
That's it so far. Not too many questions, but then again, I try everything I can think of before I come here.
Thanks in advance.