• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Quest help

Status
Not open for further replies.

Chaosy

Tutorial Reviewer
Level 41
Joined
Jun 9, 2011
Messages
13,248
I'am working on a map and i need some help with two quest questions.

1. How you make it say like wolfs killed 1/12 when you kill the first wol.
the only way i know to do this is.
but this way it wont work if i kill another wolf first

  • Wolf 1
  • Events
  • Unit - wolf 0000 <gen> Dies
  • Conditions
  • Actions
  • Game - Display to (All players) the text: wolf killed 1/12

2. of if the quest goal is to destroy a base how you do this i prefer if you tell me how to do it with unit group triggers (if that works).


3. another question is how to make a unit look like a ghost i have seen it but i dont find it again
set unit transpart 60% or something like that :p
EDIT: SLOVED ^^

thanks--- :wwink:
 
Last edited:
Level 17
Joined
Apr 3, 2010
Messages
1,101
1. Event: Unit dies
Condition: Unit type = Wolf
Action:
If: Quest active[Questnumber] = True
Then: IF Wolfcount<12
Then
Set Wolfcount = Wolfcount +1
Use array and [numberofplayerofownerofkillingunit] for a specific quest per person/ mui.
Gameplay message conecentrate strings -- "(Wolfcount integer tostring)/12)" + "Wolves killed"
Else: IF Wolf count = 12
Then: Gameplay message conecentrate strings -- "(Wolfcount integer tostring)/12)" + "Wolves killed" +"Quest complete"
Else:
Else:

2. Unit dies
Condition: Unit type of unit = Base--- (For short you can make all bases based of townhalls and use townhall instead.
Action: Complete quest


Edit: aww im forgotten :(
 
Last edited:

Chaosy

Tutorial Reviewer
Level 41
Joined
Jun 9, 2011
Messages
13,248
3
  • Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Colors: Red, green, blue. Unit variable/given unit in place of Triggering unit. Last value is transparence what can make unit look like ghost. 0% transparency - fully visible, 100% - insivible.

thanks rep+ :ogre_haosis:
 
Status
Not open for further replies.
Top