Downloaded this custom campaign last week and I'm on Chapter Seven. Curse of the Blood Elves, that is. A little review of mine:
[Overall]
- Me wanting to review this was the reason I registered here

- Recorded dialogs in a custom campaign is something nearly-unique. Congratulations. I see that even the heroes' quotes are recorded, even though Bevan, Tara and the Blood Mage use the same phrases as heroes that could already be used in TFT.
- Funny anti-cheat system.
- Compared to Hard campaigns in normal TFT, there's a massive difficulty spike. Not exactly due to a more clever AI, but because of how big attacks are. Specially mass Meat Wagons, who love to target Priests, Sorceresses and Phoenix Eggs.
- I like Rowan's Divine Shield. It reflects what I expected for it when I first played W3 - a meat shield that cannot take damage, not something that drives the AI into hitting your frailer units...
[Chapter 1]
- Not bad for a tutorial mission. It's weird that Rowan cannot gain experience of his own in the very first quests and later in the mission he can, though.
- The fact there is no way to recover HP quickly here is a little annoying. The 'Sunwell' could heal like a Fountain of Life, or perhaps Buzan could Holy Light.
[Chapter 2]
- A puzzle!? It genuinely surprised me, and on Hard the time limit is so low it actually took me many tries to get the build order right.
- The second part is very generic, though Maiev and Uther's personalities' derailments where inexplicably funny. Being the first base-oriented mission, it would not be a bad idea (In Hard mode) to add a hint explaining that AI's attack forces are going to be huge from here onwards.
- How much time did Buzan take to take out the Night Elves and Uther so that Arthas already left to Northrend?

(Not said, but implied)
[Chapter 3]
- The mission itself was nothing special. Just reach the High Elves, kill the Blademaster with the OP-fied Mirror Image, then destroy an Undead outpost.
- However, it's THE hardest mission so far. The player's forces are really small and the High Elves' support was laughable (In my first try, the Undead even destroyed that support base!). I was forced to give Bevan all damage-increasing items and cheese the towers with his normal attack, then kite the undead defenders to Rowan.
[Chapter 4]
- Not difficult... especially not compared to the third mission. However, I spent a good time in the mission stuck because I thought the 18th survivor was in the undead base. Perhaps you could show a signal on the minimap when there are only a few left?
- The Flesh Golem is supposed to be one tough unit to deal with but it's lacking in aerial-defense support. It seriously wishes it could deal with those pesky Gyrocopters.
[Chapter 5]
- Here the difficulty ramps up, but still not as hard as Chapter 3. It's a very tricky mission, though. You barely have space to build towers, and if you don't take advantage of higher ground and choke points, you are over.
- Is there ANY reason to complete the optional quest?
- Antonidas is more of a jerkass than Zak Gramarye. Perhaps it's the norm of magicians and sorcerers?
- In the interlude, you did not even bother to give Antonidas's son a name. I know no one cares for him, but you could have showed him a little love
[Chapter 6]
- Nothing special. The first part is just hard dungeon crawling, and the second is similar to Chapter 3's, only with you having a siege weapon hero... that dies like lemmings, and so does the Alchemist.
- There were a few crates near the start that I could not reach because of a river in-between (There were three Aberrations on the other side)
- Is the bridge at the north of the goblin base ever repaired?
- Is there any reason for the Alchemist's original second spell and ultimate to be swapped? Other than screw custom hotkey systems, there does not seem to be any
[Chapter 7]
- No harder than Chapter 5 (Mass Spell Breakers on defense to stop Sylvanas's Drain Life spam... but why can she Charm them? They have Spell Immunity, I mean), though I still have to figure out the correct forces to take out Sylvanas's base.
- Oh, the Banshee's Anti-Magic Shell is even more annoying here than in normal TFT. Sure, it's not a complete immunity like there, but it makes you think you can attack Sylvanas when under that shell, only to see that even a Banished Holy Light merely tickles her.
- Sylvanas's attack forces are pretty nice. They kinda match her style (Spam ranged units)... though mixing Crypt Fiends AND Gargoyles is a horrible idea. Didn't she get the memo that Crypt Fiends ground air units and Gargoyles are horrible vs them?
- The Demon Summoner is the biggest anti-climax ever.
- A small hint mentioning that you cannot train Human, Dwarven or Gnomish units (As well as building Cannon Towers) would have been nice.
- I managed to trigger a bug on this mission: In my very first attempt, as soon as I saw I had to fight Arthas, I saved less than a second after finishing the cutscene, forced Arthas to Death Pact an Abomination, then Rowan and the Knights killed the other two and started hitting Arthas continuously until it ended. I forgot to save after that, and when retrying, I noticed Arthas had not summoned the undead waves he was supposed to, so my first battle with him turned out to be far easier than it should.
So far it's a pretty good challenge
