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The Adventures of Rowan the Wise v4.5


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The Adventures of Rowan the Wise is the first campaign in Turnro's series of Warcraft 3 campaigns. It offers an alternative parody story to what could have happened when the Scourge invaded Lordaeron.

This campaign offers Blizzard-like chapters with fun gameplay and an engaging story. You will relive many of Warcraft 3's major events, along with encountering familiar characters from the Alliance and the Undead Scourge.

If you enjoyed the original Warcraft 3 campaigns, then The Adventures of Rowan the Wise is for you!





Features

Relive the Warcraft Story
Explore the lands of Quel’Thalas, protect Dalaran from the Scourge, and travel through the freezing lands of Northrend.

Control the Vast Armies of the Alliance!
Take command of the Silver Hand, take heed to the Blood Elves, and go on treasure hunts with the dwarves of Khaz Modan.

Play as 5 Ultra Powerful Heroes
Play as the original human heroes of Warcraft 3 PLUS a new custom hero called the Ranger.

Voice Acting for all Characters
A feature that is usually rare in custom Warcraft 3 campaigns!

New Units, Spells and Items
Includes powerful legendary items found while playing Hard difficulty

New Background Music throughout Campaign

Variable Difficulty Levels, and much more!


Screenshots


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Legendary Items

Find all 10 legendary items while playing The Adventures of Rowan the Wise in Hard difficulty:

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Gem of Regeneration
Increases the Hero's health regeneration by 2 hit points per second, and mana regeneration by 25% when worn.
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Ring of Mastery
Increases the damage of the Hero by 8 when worn. Also provides an additional 3 Strength, Agility and Intelligence.
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Seal of Protection
Increases the Strength of the Hero by 6 and armor by 3 when worn.
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Swiftwalker Boots
Increases the Agility of the Hero by 12 when worn. Also causes attacks against them to miss 15% of the time.
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Mindstaff
Increases the mana of the Hero by 250. Also grants the Hero and friendly nearby units a bonus to mana regeneration.
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Runic Bracelet
Increases the Intelligence of the Hero by 8 when worn. Also reduces Magic damage taken by 33%.
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Sapphire Necklace
Increases the Intelligence of the Hero by 12 when carried.
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Axe of the Ages
Increases the attack rate of the Hero by 15% and attack damage by 15.
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Crusader Armor
Increases the armor of the Hero by 10 when worn.
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Blessed Crown of Kings
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.


Change Log

- This campaign is now supported in Reforged. If you do not have Reforged but wish to play the campaign in a legacy version of Warcraft III (v1.26 - v1.31), you can download the legacy file here
- Added a Story difficulty option to the campaign
- Added auto-save checkpoints to all missions (Reforged only)
- Added new loading screen images for each map
- Resolved an issue where unit and spell stats would differ depending on the player's version of Warcraft III
- Divine Shield now costs 100 mana across all levels
- Changed the duration of Divine Shield from 15 seconds to 12/16/20/24 seconds per level
- Decreased the cooldown reduction of Divine Shield per level from 90/75/60/45 seconds to 90/80/70/60
- Additional levels in Mass Teleport will now provide increased Area-of-Effect instead of a reduced cooldown
- Reduced the duration of Banish from 12/18/24/30 seconds per level to 12/16/20/24
- Reduced the damage dealt by the Orc's Spiked Barricades ability on Hard difficulty in Chapter 1
- Uther's spells have been revised in Chapter 2. Instead of Divine Shield and Devotion Aura, he now has Hex and Retribution Aura
- The Treasure Box now drops a Gem of Mana (+100) instead of a Pendant of Energy (+150) in Chapter 2
- Resolved a bug where Uther would not appear after killing all the chickens in Chapter 2
- The Blademaster's Mirror Images will now deal 25% of the Hero's base damage in Chapter 3
- The player now starts off with additional structures in Chapter 4
- Arcane Vaults are now available for construction in Chapter 4
- Moved the location of the Orb of Vemon item in Chapter 4
- Moved the legendary item to a new secret location in Chapter 4
- Made changes to the items dropped from the Treasure Box on Normal difficulty in Chapter 5
- Resolved an issue where Kel'Thuzad's Death and Decay spell incorrectly dealt too much damage in Chapter 5
- Fixed a bug where Tek's name would change upon turning into a Robo-Goblin in Chapter 6
- Replaced the Fountain of Mana with a Fountain of Healing in Chapter 6
- Added a Gazlowe Easter Egg reference in Chapter 6
- Added a Mercenary Camp with Bandit units for hire in Chapter 7
- Anub'arak no longer transfers ownership when defeated in Chapter 8. Instead, a Lich Hero has been added to the main Undead base
- Enemy Faceless Ones are no longer magic immune in Chapter 9
- Increased the cooldown of Sleep on enemy Faceless Ones in Chapter 9
- Player-owned worker units are no longer classified as Ancient in Chapter 10
- Arthas is no longer magic immune in Chapter 10
- Revised all neutral shop items for sale throughout the campaign
- Reduced the mana cost of the Spell Book's Chain Lightning spell from 120 to 100
- Increases the bonus armor of the Crusader Armor item from +8 to +10
- The Robe of the Archmagi item now provides +3 bonus Intelligence in addition to its armor bonus
- Legandary items now have a different model to set them apart from regular items
- Made slight changes to the background music throughout the campaign
- Fixed numerous spelling and grammar errors


- Updated all cinematics for widescreen support
- Resolved several sound issues as a result of the current Warcraft 3 patches
- Hero, unit, building and spell stats no longer change depending on the player's Warcraft 3 version
- Fixed hotkey inconsistencies with the Call of Arms ability across the entire campaign
- Increased the starting level of Tek and Razzil in Chapter 6
- Replaced some rock tileset on the lone Goldmine island in Chapter 7 to allow more room for constructing a Town Hall
- Reduced the power of Anub'arak's Locust Swarm ability for Levels 2 & 3


- Increased the mana cost of Divine Shield from 125/100/75/50 per level to 125/110/95/80
- Fixed a bug in Chapter 2 where night elven units would disappear during cinematic mode
- Fixed a bug in Chapter 5 where the Hood of Cunning would show up in multiple places after completing the optional quest
- Increased the Agility gained from the Swiftrunner Boots to +12
- Made numerous changes to Chapter 4:
- Added additional undead units and heroes throughout the ruins of Silvermoon
- The legendary item will now drop from a lich hero within the main undead base
- The Orb of Venom no longer drops from destroying the Marketplace
- Changed the name of the Shield Breaker's Storm Hammer ability to Thunder Bolt
- Changed Kel'Thuzad's model to the Reign of Chaos version


- Divine Shield now grants spell immunity to Rowan when activated
- Reworked Divine Shield to now last 15 seconds across all levels. Additional levels will instead grant reduced mana cost and cooldown
- Fixed a bug where activating Divine Shield would cause a green icon to appear when selecting an aura for Blessing of Wisdom
- Reduced the amount of mana provided by Blessing of Wisdom from 75/150/225/300 per level to 50/100/150/200
- Increased the mana cost of Mend from 115 to 125
- Reduced the mana cost of Frost Bolt from 75 to 50, cast range from 600 to 800, and stun duration from 5 seconds to 2
- The player now has an additional 30 seconds to complete the first quest in Chapter 2 on Hard difficulty
- Uther now possesses the damage-absorb Divine Shield ability in Chapter 2
- Reduced the player's Goldmine to 15000 in Chapter 2 on Hard difficulty
- Footmen and Knights now start off with +1 weapon and armor upgrades in Chapter 3
- Reverted the voice over of the Orc Raider in Chapter 3 to an earlier version
- Added Healing and/or Mana Fountains throughout Chapters 3 & 5
- The player now starts off with additional gold and towers in Chapter 5
- Moved the levers for the Treasure Box in Chapter 5 to make them easier to find
- Draenei Advanced Boulder Towers now have Heavy armor in Chapter 6 on Hard difficulty
- Changed the background music played during the first quest in Chapter 7
- Reduced the level of Arthas from 15 to 12 in Chapter 7 on Hard difficulty
- Added an additional Goldmine to one of the islands in Chapter 7. However, Sylvanas' forces will now be able to send attack waves via Sky Barges
- Modified the terrain of Chapter 7 to allow base assaults by sea
- Human Frigates no longer cost any food in Chapter 7
- Human Battleships can now be hired in Chapter 7
- Added an Arcane Vault to the dwarven base in Chapter 8
- Anub'arak now transfers ownership to the Undead Stronghold base when initially defeated in Chapter 8
- Improved the creeps available at the Mercenary Camp in Chapter 8
- Added an undead versus nerubian fight scene at the front of the Labyrinth in Chapter 9
- Added additional Nerubian dialogues throughout Chapter 9
- Increased the cooldown of the Forgotten One's Spawn Tentacle ability in Chapter 9
- Re-balanced the Lich King and its defending heroes in Chapter 10
- Made slight terrain changes around the path to the Lich King in Chapter 10
- Re-balanced the enemy AI throughout several missions on Hard difficulty
- Removed the additional damage upgrade for the Undead Scourge on Hard difficulty in Chapters 8, 9 & 10
- Arthas can no longer summon more than 6 units using Animate Dead against the player
- Increased the power of Anub'arak's Locust Swarm ability on Hard difficulty
- Ivory Towers possessed by the player's Heroes are no longer passed into future missions
- Shield Breakers now leave footprints on the ground as they walk
- Reset the hotkey for the Build command back to B
- Changed the hotkey for upgrading the Town Hall/Keep to Z
- Command hotkeys (such as Build, Attack, etc) can now be overwritten by the player's custom hotkey settings
- Items are no longer dropped by destroying creep buildings
- Unique models have now been given to Tomes of Retraining, Potions of Invisibility, Scrolls of the Beast and Scrolls of Resurrection
- Runes are now color coordinated, making them easier to identify for the player
- Made numerous item changes throughout the campaign, including the location of legendary items


- Fixed a major problem in Chapter 3 where the Blademaster would become invulnerable and frozen in place
- Mal'Ganis no longer holds a Potion of Healing in Chapter 3 Hard difficulty
- Fixed the hotkey for purchasing Ivory Towers in Chapter 5



- The following characters have had their voice overs redone:
Lord Nicholas Buzan, Demon Summoner, Orc Bladesmaster, and Orc Raider
- Most Anti-Cheat systems have been removed. The player will now only instantly lose in Hard difficulty if ‘WhosYourDaddy’ is used
- Fixed a bug in Chapter 7 where the different boss phases with Arthas would not run when expected
- Fixed an item crashing issue on Mac computers from the new items added into the game from Patch 4.0
- Resolved an issue where the Night Elf attacks would be delayed as their forces would often get stuck inside their base
- Fixed a bug in Chapter 5 where the second gate to Dalaran would not get destroyed, blocking off Undead reinforcements
- Reverted the Hold Position hotkey back to H
- All Undead bases will now send constant attacks to the player in Chapter 10 Hard difficulty
- Added slightly more gold to the gold mines in Chapters 2, 4, 7 & 8
- Added new altar building models to the Dwarf and Blood Elf sub-factions
- Altered the statistics of Swordsmen and Guardians to make them more unique from Footman
- Re-added the Blood Elf/Dwarf building hints to Chapters 7 & 8
- Flesh Golems now have an anti-air attack
- The main bandit in Chapter 1 will now drop a healing potion in Hard difficulty
- Re-added +1 weapon and armor upgrades for the High Elves in Chapter 3
- Changed the legendary item location in Chapter 4 Hard difficulty



- The player is no longer blocked-off from reaching the bandits if teleport is used in Chapter 1
- The Rock Golems in Chapter 2 will now correctly use Hurl Boulder
- The final minions in the boss fight with Arthas in Chapter 7 are now actual units instead of animated dead. This fixes a bug where the player could deliberately wait for the minions corpses to decompose before facing the final stage of the boss fight
- Fixed a bug in Hard difficulty which made the player automatically lose the mission, even if no cheats were used



- Fixed an issue where passive icons in the game would appear as a green icon
- The Book of the Silver Hand in Chapter 1 now has a cooldown after being used. In addition, Rowan will stop casting teleport when a cinematic commences
- Fixed an issue in Chapter 5 where the 'secret' magic vault would not drop any items in Normal difficulty



- New custom music throughout cinematics and gameplay
- The hotkeys for units, buildings, spell, etc, have been changed around the QWER composition. However, these hotkeys will have no effect on the game if Custom Hotkeys are enabled through the user’s profile
- New items to find, with extremely powerful legendary items to acquire in Hard difficulty
- All known cheats that give the player an unfair advantage have been disabled on Hard difficulty. If a cheat is used, the player will automatically lose the mission
- The entire campaign has been polished. This includes, but not limited to, changes to terrain, cinematics, and in-game events
- Fixed a bug in Chapter 2 where Rowan would appear in an in-game cinematic after dying
- Rowan's Divine Shield ability now correctly absorbs spell damage as opposed to gaining health
- Fixed a problem with the AI where waves sent to attack the player would retreat back to base once they have killed a single unit/structure
- Fixed a bug in Chapter 2 where the woman would not always give the player a Potion of Mana
- Fixed a few issues for the boss fight with Arthas in Chapter 7
- Changed the armor types of enemy structures to Heavy Armor in Chapters 1 & 3
- The first Shade killed in Chapter 4 will now count towards Shades killed for the optional quest
- Remade the losing cinematic in Chapter 5
- Fixed Tara's spell description for Mage Armor
- Bevan's Trueshot aura no longer grants additional attack range. Instead, Bevan will start off with increased attack range by default
- Decreased the mana cost of Bevan's Wounding Arrow ability from 175 to 150
- The Shield Breakers Storm Hammer upgrade will now enable that ability as opposed to increasing its overall strength
- Reduced the magic resistance of Shield Breakers from 50% to 25%
- Added new models for potion and scroll items throughout the game
- Night Elf Glaive Throwers now have a new skin



- Fixed a crashing bug which would occur on Mac computers
- Slight terrain improvements across all maps
- Added, redone and/or replaced several voice recordings for the following characters:
Rowan the Wise, Footman, Knight, Villager, Maiev Shadowsong, Uther, Captain, Chaplain, Archmage, Tek, Bevan the Swift, High Elf Priest, Logan the Mysterious, Spell Breaker, Shield Breaker, Rifleman, Malganis, Akama, and Admiral Proudmoore.
- Slight cinematic changes (including dialogue, camera movements, etc.) throughout all Chapters
- Slightly altered the ending (Epilogue) of the campaign
- Added more in-game dialogue and/or events to Chapters 2, 5, and 7
- Improved the boss fight with Arthas Menethil in Chapter 7
- The damage absorbed from Divine Shield now correctly absorbs 100% damage taken
- The following spell changes have been made:

ROWAN
- Blessing of Wisdom no longer grants additional mana regeneration
- Divine Shield is no longer deactivatable. In addition, the spell’s duration has been changed to 12/18/24/30 seconds, and has increased in both mana cost and cooldown
- Command Aura has been reverted to only affect melee units
- Retribution Aura’s damage reflected has been changed to 15/25/35/45%
- Resurrection no longer increases the amount of allies raised with each level. Instead, the cooldown will further decrease by 90 seconds for each level

BEVAN
- Far Range has been removed
- Bevan now has Trueshot Aura again. This spell also grants additional range for the hero, but does not increment with each level
- Critical Shot has been reverted back to a passive ability
- Increased the mana cost of Mend from 105 to 115
- Decreased the mana cost of Wounding Arrow from 225 to 175

TARA
- Mage Armor is now classified as an auto-cast ability. However, this spell will not automatically be activated at the start of each chapter
- Decreased the casting delay of Mass Teleport for levels 2 & 3 from 5 seconds to 3

LOGAN
- Increased the duration of Banish to 12/18/24/30 seconds. In addition, the cooldown for this spell also decreases with each level (6/4/2/0 seconds) and has a mana cost of 75 throughout all levels

NATHAN
- Bash now grants both increased damage and a chance to bash with each incremental level

- Bevan’s model now uses the Priest death sound when killed
- Fixed a problem in Chapter 5 where flying units like Gargoyles could slip pass the player’s defenses, which caused the player to unexpectedly lose the mission
- Fixed a problem in certain missions where cinematics would make the player’s worker units forget their build orders
- The Silver Hand army in Chapter 1 will no longer run away when fighting the Orcs
- Decreased the range of Ballista from 1150 to 1000
- Fixed a bug in Chapter 1 where having Rowan dead would not make the player loss the mission
- Added in a new Optional Quest to Chapter 5
- Transport Ships in Chapter 7 no longer cost food
- The Archmages in Chapter 5 now have slightly different models
- The Mask of Death in Chapter 9 has been replaced with the Necklace of Spell Immunity
- Pressing the space bar will now bring the player to quest-specific locations on the map
- The Undead will now have increased damage in Hard Version in Chapters 8, 9, & 10



- Slight AI improvements to the Undead in Chapters 4, 7, & 8. In addition, a problem was fixed in Chapter 7 which allowed the player to destroy the Undead with ease using only Ballistae
- Flesh Golems now deal Normal damage from Chaos, have less health, and are affected by weapon/armor upgrades
- Tek and Razzil are now classified as Hero units in Chapter 6. This means that their unit stats and spells are now identical to the default Goblin Tinker and Alchemist
- The following spell changes have been made:

ROWAN
- Command Aura now affects both melee and ranged units
- Divine Shield has been reworked: it is no longer usable on units other than Rowan. The spell provides a shield which absorbs damage for a set amount of time. In addition, this change fixes a bug in Chapter 5 where the Undead would retreat back to their base after Rowan uses Divine Shield
- The damage reflected by Retribution Aura has been increased from 10/20/30/40% to 12/24/36/48%. In addition, the aura’s model effect has been changed

BEVAN
- Trueshot Aura has been removed
- Critical Shot is now a Hero ability, with each level further increasing damage
- Bevan has been given a new passive ability: Far Range. This permanently increases his attack range by 100

NATHAN
- Ensnare has been replaced with Demolish, which allows the Mountain King to deal 2x damage vs. buildings

- Minor terrain changes and additional doodads have been added to Chapters 1, 3, 5, 7, 8, & 9
- The Bandit’s voice in Chapter 1 has been replaced
- Additional creeps have been added in the second part of Chapter 8. Before, much of the terrain was empty, making exploring on behalf of the player boring and pointless
- The Quest Descriptions in every chapter have been revised to fix grammar errors
- Minor item rearrangements in Chapter 9
- The experience rate for heroes in Chapter 9 have been slightly increased
- The ending to the Interlude “The Alliance’s Reunion” has been completely remade
- Decreased timing between attacks from the Undead in Chapter 10
- Maiev no longer uses Shadow Meld in Chapter 2. This fixes an issue where the Warden would become permanently invisible at night, and disabled the player from seeing her until it is daytime
- Re-edited the cinematic in Chapter 1 when Rowan reads the Tome of Knowledge
- Slight dialogue/voice changes to the final cinematic of Chapter 5
- Blood Elf Archers and their upgrades no longer require a Blacksmith
- The player now starts with a Blood Elven Barracks in Chapter 7
- The Undead Shipyard in Chapter 7 no longer needs to be destroyed for the player to complete the chapter. In addition, lost Undead Ships will now be retrained at the shipyard
- Fixed a major problem in Chapter 1 where Rowan would become stuck in among doodads after using the Scroll of Town Portal in Chapter 1
- Fixed a problem in Chapters 1 & 6 where the hotkey for Rowan’s Divine Shield was not D
- Fixed a problem in Chapter 6 where skipping certain cinematics would cause random items on the ground to permanently disappear
- The Forgotten One’s health in Chapter 9 has been slightly increased, to compensate for Nathan’s Demolish ability



- The credits map has been removed
- Fixed a problem where the difficulty would set to Hard when currently in Normal version. In addition, the difficulty system has been changed: the player can now choose the game difficulty at the start of each map
- Redone several voice recordings (both partly and completely) for the following characters:
Rowan the Wise, Lord Nicholas Buzan, Villager, Knight, Footman, Captain, Antonidas, High Elf Priest, Logan the Mysterious, Demon Summoner, and Admiral Proudmoore
- Fixed a problem in Chapter 1 where Rowan would become stuck in between fences after using a Scroll of Town Portal
- Minor/moderate terrain changes to all Chapters
- Maiev no longer uses Blink in Chapter 2
- Malganis no longer casts Sleep in Normal version
- A timer has been added to the first quest in Chapter 2
- The quest to slay Uther in Chapter 2 has been redone
- The mirror images of the Blademaster now deal 10% of the Blademaster’s base damage
- The Blademaster’s mirror images no longer disappear after a certain amount of time. However, they will cease to exist once the Blademaster is dead
- Made AI changes to Chapters 3, 4, 5, 8, & 10
- The following spell changes have been made:

ROWAN
- Rowan no longer has Spell Immunity
- Divine Shield has been reworked: it is now an ability that can be cast on nearby friendly units. The spell now protects friendly units from all magic attacks and spells for a fixed time. However, if Rowan casts Divine Shield on himself, he will instead turn invulnerable for the same duration
- Devotion Aura has been semi-replaced with Blessing of Wisdom: it grants Rowan increased mana pool and regeneration, as well as a choice of three different auras. The auras effects and the bonus mana for Rowan will increase with each level

BEVAN
- True Sight has been replaced with Critical Shot: it gives Bevan a 15% chance to deal 1.5 times normal damage to an enemy unit
- Trueshot Aura also increases the attack range of Bevan with each level

TARA
- Control Magic has been replaced with Frostbolt
- Brilliance Aura has been replaced with Mage Armor: it increases the armor and grants mana regeneration to nearby friendly units

LOGAN
- Increased the Phoenix’s hits points and damage for levels 2 & 3
- Feedback has been replaced with Life Drain, which converts 15% of his attack damage to health

NATHAN
- Reverted the cooldown increase of Avatar for each incremental level. However, the amount of additional damage has been changed from 20/40/60 to 20/30/40
- Increased the duration of Ensnare and reduced its cooldown for Nathan
- Bash no longer increases the chance of Nathan casting Bash with each level. Instead, the damage it deals has been increased with each level
- Additional runes have been added into Chapter 6
- Fixed a problem in Chapter 6 Normal version where the AI for the Draenei would not run
- A Marketplace has been added into Chapter 6 which can sells items to the player’s heroes
- Fixed a problem in Chapter 7 & 10 where Sylvanas would no longer attack the player after charming units
- Fixed a problem which disabled the player from building a Gryphon Aviary to train Dragonhawk Riders until a Castle is present
- Fixed a bug where creeps would not drop items in Hard version
- Fixed an issue in Chapter 9 concerned with bridge pathing problems
- The amount of Faceless Ones to kill in Chapter 9 has been slightly reduced
- The Lich King’s damage in Chapter 10 has been reduced. However, his attack range has been increased
- Arthas’ and Kel’Thuzad’s base in Chapter 10 has been split
- The Undead heroes in Chapter 10 no longer disappear when their base is destroyed. They merely help defend other bases, and can even defend the Lich King if all Undead bases are destroyed
- The Dwarf Foundry has been replaced with the Tavern
- Random items no longer appear during cinematics
- The Boulder Towers in Chapter 6 Hard version no longer have fortified armor
- The Spell Book no longer grants the hero bonus mana and mana regeneration
- The Tome of Retraining is no longer available in Chapter 5
- Tek’s Command Aura has been replaced with Pocket Factory. In addition, Tek has been given Demolish, which allows him to deal 2x normal damage to buildings
- Numerous small changes have also been made



- Fixed a problem where Chapter 4 wouldn't load
- Corrected a few spelling/grammar errors
- Fixed an issue where the Chaplain would attack the Silver Hand's buildings in the final cinematic of Chapter 2



- Re-edited Chapter 1’s loading screen text to offer more of an introduction to the story
- Minor changes to cinematics
- Minor changes to terrain
- Changed the name of the Storm Boulder ability to Storm Hammer, as well as changing its icon
- Fixed building hide/unhide problems in Chapter 2
- Removed the Possession ability from Ghosts and Wraiths in Chapter 6. Instead, they can cast Curse
- Created new minor challenges/puzzles to Chapter 6
- Boulder towers now have Fortified armor instead of Heavy armor in Chapter 6 Hard version
- Fixed cinematic skipping problems during Faceless One rounds in Chapter 9
- Slight AI changes (in upgrades) to all chapters in Normal version
- The AI types of all maps have been reverted back to Melee
- The campaign has been updated to match the unit stats of the user’s current version of Warcraft 3
- Changed the path of Nathan’s and Logan’s sound recordings, for campaign reasons
- Hero revive duration no longer has a max revive time
- Modified Bevan’s Mend and Wounding Arrow abilities
- Changed the armor type of Uther (chicken) to flesh. This is so that when the chicken is attacked, it doesn’t sound like a paladin is being hit
- Fixed a problem in Chapter 6 where Tek and Razzil could attack trees
- Increased the damage dealt by creeps in Hard version in Chapters 6, 8, 9 and 10
- Numerous other changes made



- Added the final sound recordings. All custom voice overs have now been added in
- Minor changes to existing sound recordings
- Fixed a problem in Chapter 3 where the Blademaster would disappear after using Mirror Image
- Edited the AI for enemy bases in all chapters in Hard version
- Exceptional changes to terrain
- Attacking the Night Elves in Chapter 2 is no longer an optional quest
- Edited the following hero abilities:
Resurrection: Cooldown decreases with each level, but does not raise as many warriors as it used to
Mass Teleport: Cooldown decreases with each level
Avatar: Cooldown still increases with each level, but not as much as it used to
Wounding Arrow: Mana cost does not increase with each level
- Shield Breakers no longer need to have Storm Boulder researched in order for them to use the ability
- Shield Breakers can now gain the Improved Storm Boulder upgrade, which increases the damage and stun duration of the ability
- Changed the model of Gyrocoptors
- Replaced Troll Headhunters with Forest Trolls in Chapter 1 (for storyline reasons)
- Decreased the difficulty of Chapter 10 in Normal version. The Lich King is no longer immune to magic, enemy heroes do not have items, the number of towers have been reduced, and the number of units in Arthas' and Kel'Thuzad's base has been reduced by 50%
- Numerous gameplay changes
- Due to gameplay reasons, Logan's Phoenix ability is disabled for the first part of Chapter 8
- Fixed a problem where the High Elves in Chapter 3 would only attempt to attack the Undead once and do not send additional reinforcements
- Decreased the damage dealt by Arcane Towers in Chapter 1
- Rowan no longer gets revived at the Sunwell if he gets killed Chapter 1. Instead, the player loses the mission
- There is now background music at the start of Chapter 7



- Added in more sound recordings. There are now at least some sound recordings in every chapter
- Slight changes to dialogues throughout the campaign
- Now added in the option to play the campaign in Normal or Hard version
- Re-edited the AI for all maps except Chapter 10
- Slight changes to Ballista to make them more similar to their Reign of Chaos version
- Modified Shield Breakers, as well as giving them Resistant Skin. However, they are no longer immune to magic
- Minor changes to terrain, especially in Chapter 6
- Fixed a problem in Chapter 2 where killing Uther would not complete the main quest
- Minor changes to cinematics
- Changed Blood Elf worker and Dwarf miner models
- Decreased the timing remaining in Chapter 5 from 45 minutes to 35 minutes
- Fixed problems in regards to Rowan's and Bevan's custom sound pathing
- Dragonhawk Riders now have reasonable health in Chapter 3 (before they only had 1 hit point!)
- Fixed pausing problems after cinematics in Chapter 7
- The hotkey for Shield Breakers has been fixed
- Many other minor changes to gameplay


Other Campaigns in Turnro’s Warcraft 3 Series


Important Notes
- If you do not have Reforged but wish to play the campaign on a legacy version of Warcraft III (v1.26 - v1.31), you can download the legacy file here
- The normal background music of Warcraft 3 has been replaced with better music. Be sure to enable music through your profile as it is an integral part of the campaign experience
- If you use the ‘WhosYourDaddy’ cheat while playing this campaign on Hard difficulty, you will automatically lose the mission


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STORY, MAP DESIGN AND DEVELOPMENT: Turnro

LOGO DESIGN: carlvic

VOICE ACTORS
Turnro
Rowan the Wise
Antonidas
Admiral Proudmoore
Knight
Footman
Captain
Tek
Goblin Sapper
Akama
Ghost
Archmages
Villager
King Terenas


Ixmil
Arthas Menethil
Nathan the Mighty
Mal’Ganis
Raider


AnonymousOne
Bevan the Swift

bettylou
Tara the Magnificent
Huntress


Drathicus
Logan the Mysterious

Holly Lindin
Maiev Shadowsong

Pr0nogo
Lord Nicholas Buzan
Blademaster
Demon Summoner


Cord Grabarz
Rifleman
Chaplain
Spell Breaker


Mega Pieman
Shield Breaker

Johannes Envall
Priest

MODELS
JetFangInferno
Olofmoleman
Mr. Bob
Red XIII
R.A.N.G.I.T
Tranquil
Burning_Dragoon5
Norinrad
Ultimata
Lender
Mc
EviL_BuddhA
Ket
General Frank
SinisterX


SKINS
R.A.N.G.I.T
Norinrad
Tranquil
Glitzage


ICONS
Blizzard Entertainment
Mc
Olofmoleman
R.A.N.G.I.T
Norinrad
Grey Archon
General Frank
Tenebrae
CRAZYRUSSIAN
Coinblin
PeeKay
kola
NFWar
Naro


MUSIC AND SOUND
Blizzard Entertainment
1C:Ino-Co (theme music from Majesty 2)
The Elder Scrolls: Skyrim (Cheer Sound)
freeSFX.co.uk - Download Free Sound Effects
Sidney Turner


Special Thanks:
map designer
Daffa the Mage
TDA
-Kobas-
Olivertkf
lightning brigade
252542477
Kiamati
Footman16
Shigu




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Keywords:
Human, Silver Hand, Arthas, Antonidas, Blood Elf, High Elf, Dwarf, Paladin, Scourge, Dalaran, Quel'thalas, Lordaeron, Uther, Goblin.
Contents

The Adventures of Rowan the Wise (Campaign)

Reviews
14:32, 1st Aug 2010 ap0calypse: Approved
Level 5
Joined
Jul 27, 2013
Messages
115
Hi James,

Thanks for the compliment :)

In answer to your question, Divine Shield is based off Berserk. The way it works is that you make the user of the spell receive -100% extra damage from attacks. This gives the illusion that the spell, when activated, absorbs damage.

Wow, and all I thought of for my map was using frost armor with +10000 armor :)
 
Level 2
Joined
Jul 14, 2013
Messages
10
Awesome campaign. But here are something I found that I'm not really okay with...fine call them bugs

In Underground Mayhem when I get the spell book on Tara and click on it , it dosen't show any spells , but in the last mission it shows

Yah I had the luck to find just one :p.

BTW , I have to say while the ending to Living in Glory adds to the dark comic in this campaign I for one liked the old ending with Rowan and his speech better
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
Awesome campaign. But here are something I found that I'm not really okay with...fine call them bugs

In Underground Mayhem when I get the spell book on Tara and click on it , it dosen't show any spells , but in the last mission it shows

Yah I had the luck to find just one :p.

BTW , I have to say while the ending to Living in Glory adds to the dark comic in this campaign I for one liked the old ending with Rowan and his speech better

Hi LunarWolf,

Thanks for playing the campaign again :)

The spell book does have a problem with the spells showing, but it is to do with Warcraft 3 itself. The bug occurs whenever you have a Hero pick up the spell book and move it to a different inventory slot. The bug is fixed whenever you order the Hero to drop and pick up the spell book again, or give it to another Hero.

Unfortunately, this is a problem I cannot fix (or at least to my knowledge). The best I can do is inform you why the bug occurs, and what you can do to fix it.
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
I have a few ideas for this campaign its something unique about adding a new mission objectives for chapter eight something like destroying an undead shipyard,frost troll huts,or a blue dragon roost how about these?

I'm not sure at this stage if I will be able to make it an optional quest, since that would require me contacting the old voice actors of the campaign.

Nonetheless, thanks you for your suggestions :)
 
Level 2
Joined
Jul 14, 2013
Messages
10
I have a question towards the maker of this campaign. Did you by any chance use music from a guy named JackLies Music?
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
When I'm on chapter 2 arthas' request... divine shield didn't make the user go invulnerable is it because of the third skill?

Hi moshimashi,

Divine Shield has been changed in The Adventures of Rowan the Wise. It doesn't make the Hero invulnerable, but instead absorbs all damage.

I have a question towards the maker of this campaign. Did you by any chance use music from a guy named JackLies Music?

JackLies Music? Never heard of it. The only custom music I've used in this campaign, apart from Blizzard, is from another game, totally unrelated to the artist you've mentioned.
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
Hi Turnro,could you reveal some news about update progress?

Hi,

I haven't started to update The Adventures of Rowan the Wise yet. What I am planning to do is make a certain amount of progress in Malfurion's Quest before updating my Human campaign.

At the moment, the update won't be available until December. It is a while, but here are some of my thoughts: for the update

- Fix a number of bugs, particularly with AI and Rowan's Divine Shield ability
- Improved default custom-hotkeys
- Cheats disabled on Hard difficulty
- New custom items to find on Hard difficulty
- Additional gameplay events during Chapter 6, 7 & 8
 
Level 1
Joined
Jun 29, 2012
Messages
2
Enjoyed it alot! A bit silly at times, but the characters and story are very solid. Fun spells, not anything flashy but still so different they made the heroes cool to play
Big plus to custom made sounds!
 
Level 1
Joined
Oct 15, 2014
Messages
1
So having gotten back into wc3 I decided to try and pick up some campaigns to avoid having to just play standard games vs the ai. When i found this I saw that it had amazing reviews as it was a pretty well put together story. My biggest issues with it though mostly revolve around the story and characters. First off being the names, why does every single unique character have to have a title "the mighty, the wise". It makes sense for Rowan but on literally every other character it sounds just completely out of place and makes me cringe every time someone introduces themselves as "name the adjective".
There's tons of little things that just don't make any sense even if this is an alternate universe. Uther, Antonidas, Mal'Ganis, and the blood elves. None of the events surrounding those characters make any sense. The blood elves aren't addicted to blood, they're addicted to magic. They just named themselves the blood elves as homage to Quel'Thalas being destroyed.
As for the missions: They're probably the best thing in the campaign even if there are some really obnoxious points in them. There is one thing that I literally saw no points of access to which is the mission after Dalaran's defense. There are about 3 or more areas that are not accessible. I didn't see a way across the river (yet there was still lots of great items there) and the gate had no switch to open it with. I'm not sure if you removed those but having them there just seems odd when they cannot be accessed.
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
So having gotten back into wc3 I decided to try and pick up some campaigns to avoid having to just play standard games vs the ai. When i found this I saw that it had amazing reviews as it was a pretty well put together story. My biggest issues with it though mostly revolve around the story and characters. First off being the names, why does every single unique character have to have a title "the mighty, the wise". It makes sense for Rowan but on literally every other character it sounds just completely out of place and makes me cringe every time someone introduces themselves as "name the adjective".
There's tons of little things that just don't make any sense even if this is an alternate universe. Uther, Antonidas, Mal'Ganis, and the blood elves. None of the events surrounding those characters make any sense. The blood elves aren't addicted to blood, they're addicted to magic. They just named themselves the blood elves as homage to Quel'Thalas being destroyed.
As for the missions: They're probably the best thing in the campaign even if there are some really obnoxious points in them. There is one thing that I literally saw no points of access to which is the mission after Dalaran's defense. There are about 3 or more areas that are not accessible. I didn't see a way across the river (yet there was still lots of great items there) and the gate had no switch to open it with. I'm not sure if you removed those but having them there just seems odd when they cannot be accessed.

Hi, the_earth_adept. Thanks for the feedback :)

You should know that The Adventures of Rowan the Wise is supposed to be a parody to the original Warcraft 3 story. The events and characters are not meant to make total sense when comparing it to the Warcraft story.

Happy to hear you enjoyed the gameplay side of the campaign. In answer to the areas you found in Chapter 6, these areas are secret areas. They are assessable, but only if you find a way to the other side ;)
 
Level 2
Joined
Sep 19, 2014
Messages
22
voices on each hero char

I like it how guys dubbed all of the the hero chars but some ov them say rather weird things tho. overall is a 5/5
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
Hey guys!

A few months ago, I announced that I would be updating The Adventures of Rowan the Wise. This post is to confirm that I am working on this campaign as we speak, and I wish to share with you the changes that it will bring.

Apart from some bug fixes, there are a few new features that I will be adding to The Adventures of Rowan the Wise. These features I have learned to incorporate into maps while I was working on Malfurion's Quest, and thought that this old campaign would benefit from. They include:

Custom Background Music
The default music of Warcraft 3 will be replaced by more appropriate, epic music.

Improved Hotkeys
The default hotkeys throughout The Adventures of Rowan the Wise have been changed around the QWER composition. All hotkeys have been changed, from Hero spells to constructing buildings. This is to allow easier management over the many elements in the game.

Please note that if you have your own custom hotkeys set in Warcraft 3, the new hotkeys for The Adventures of Rowan the Wise will take no effect.

New Legendary Items
10 new powerful items can be found throughout the campaign. These items are only acquirable in Hard difficulty, which brings me to...

Cheat Disabling in Hard Difficulty
All known cheats that give your units and team an unfair advantage have been disabled in Hard difficulty. If a player attempts to cheat, they will automatically lose the mission they are playing.

At the moment, no cheats have been disabled on Normal difficulty. However, I am heavily considering disabling the cheat that makes your units god-like (whosyourdaddy).


In addition to these features, I have polished the campaign to make it more professional and give a more immersing experience. This includes, but not limited to, changes in:
- Terrain
- Cinematics
- Gameplay and in-game events

The update should be ready within the next fortnight. Until then, have a happy new year everyone! :)
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
Hey guys!

This is a quick message to say that the new updated version of The Adventures of Rowan the Wise is scheduled to be ready by 16th January 2015.

Although the release date is nearing, it is not too late to give feedback. If there is anything you would like to see in the next update of The Adventures of Rowan the Wise, be sure to let me know.
 
Level 12
Joined
May 11, 2014
Messages
1,257
Sound awesome Turnro but dont disable cheats in normal mode , some people may just want a quick game
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
Hey guys!

The new updated version for The Adventures of Rowan the Wise is ready to download! It includes many of the new features I announced earlier, such as new items to find, new custom music, etc.

I will now turn my attention towards continuing the development of Malfurion's Quest. In the future, I will be posting news news and announcements on the campaign's official map forum:

Malfurion's Quest Map Forum
 
Level 8
Joined
Apr 14, 2011
Messages
463
Already in Chapter 2 playing in hard mode :p, but i found the icons of Command Aura and Retribution Aura in a square green in the icons, this didn't happen in the previous version.(At least for me)
 
Level 5
Joined
Feb 3, 2014
Messages
212
Alrighty then updated and no cheats on hard mode... oh Turnro u love to see suffering don't ya XDDDDD tsk time another tearjerking rage building adventure on this campaign..... again
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
Already in Chapter 2 playing in hard mode :p, but i found the icons of Command Aura and Retribution Aura in a square green in the icons, this didn't happen in the previous version.(At least for me)

Really? This will be fixed at once.

... Excute me but when will you make Malfurion's Quest full, Turnro? :eekani:

Not for a while yet, since there is still a considerable amount to go before it is complete.

Alrighty then updated and no cheats on hard mode... oh Turnro u love to see suffering don't ya XDDDDD tsk time another tearjerking rage building adventure on this campaign..... again

Lol.
 
Level 31
Joined
Dec 8, 2009
Messages
1,331
Is there a legendary item in each chapter or only some chapters have them? ( I destroyed the Green undead base in chapter 4 but found nothing D: )

The answer would depend on which difficulty you are playing.

In Hard difficulty, there is 1 legendary item to find in each chapter except for Chapter 10. Some are easy to find, while others are well hidden.

In Normal difficulty, there are several new items to find but only 1 legendary item. It is acquirable near the end of the campaign ;)
 
Plays the new update. Hard difficulty.

Chapter 1 minor fault(s) :
When the footman says "attack!" Against the troll, the footman doesn't show his face (the speaking unit is none).

Chapter 1 notes :
Anyway, still doesn't found the special item in chapter 1. Legendary item, where are you?

Chapter 2 guide :
Okay, for the first quest : Build Order : Farm -> Peasant x4 -> Lumber Mill (East) -> Keep -> Altar of Kings (before Keep finishes) -> Farm -> Castle -> Barrack -> Blacksmith -> Farm -> Farm
Manages in 14 seconds remaining from 7 minutes, that was very difficult.
Lol, "I like horses" and turn into a chicken xD
As always, the most funny chapter out of all xD
Maiev can be beaten with this strategy : train as many knight and footman as you can afford, rush the NE base and retreat ASAP. Hopefully Maiev is lured, fight her at fountain of health to your advantage, with her troops attacking from afar and your troops healed by the fountain, you should knock her out in less than 2 minutes. She drops a Legendary Item.
Beating the guardian of the box is a little difficult, bring 6-8 knights and put Rowan with Devotion Aura/Command Aura, focus fire on the guardian and you should be done in matter of seconds to a minute or two.
Uther is quite annoying, use Retribution on Rowan and have 8-10 knights with him, go to the chicken farm and find Uther (guess which one :p), then attack him as soon as his shield is out. He should be knocked out before he can activate a second Divine Shield.

Chapter 3 guide :
Straightforward for the first part.
For the Blademaster, use Dispel Magic as much as you can, should fully the fakes are mostly out and the real one can be seen easily. Real Blademaster deal more damage than mirror, and a lot more damage.
 
Last edited:
Level 8
Joined
Apr 14, 2011
Messages
463
Plays the new update. Hard difficulty.

Chapter 1 minor fault(s) :
When the footman says "attack!" Against the troll, the footman doesn't show his face (the speaking unit is none).

Chapter 1 notes :
Anyway, still doesn't found the special item in chapter 1. Legendary item, where are you?

Chapter 2 guide :
Okay, for the first quest : Build Order : Farm -> Peasant x4 -> Lumber Mill (East) -> Keep -> Altar of Kings (before Keep finishes) -> Farm -> Castle -> Barrack -> Blacksmith -> Farm -> Farm
Manages in 14 seconds remaining from 7 minutes, that was very difficult.
Lol, "I like horses" and turn into a chicken xD
As always, the most laughable chapter out of all xD
Maiev can be beaten with this strategy : train as many knight and footman as you can afford, rush the NE base and retreat ASAP. Hopefully Maiev is lured, fight her at fountain of health to your advantage, with her troops attacking from afar and your troops healed by the fountain, you should knock her out in less than 2 minutes. She drops a Legendary Item.
Beating the guardian of the box is a little difficult, bring 6-8 knights and put Rowan with Devotion Aura/Command Aura, focus fire on the guardian and you should be done in matter of seconds to a minute or two.
Uther is quite annoying, use Retribution on Rowan and have 8-10 knights with him, go to the chicken farm and find Uther (guess which one :p), then attack him as soon as his shield is out. He should be knocked out before he can activate a second Divine Shield.

Chapter 3 guide :
Straightforward for the first part.
For the Blademaster, use Dispel Magic as much as you can, should fully the fakes are mostly out and the real one can be seen easily. Real Blademaster deal more damage than mirror, and a lot more damage.

The legendary item of chapter 1 it's called Gem of Regeneration :p

And i think i'm noob, or the chapter 3 in the part of the Undead it's a challenge?Because it was two hours i been trying to defeat them xD
 
The legendary item of chapter 1 it's called Gem of Regeneration :p

And i think i'm noob, or the chapter 3 in the part of the Undead it's a challenge?Because it was two hours i been trying to defeat them xD

Quite a challenge in hard, I didn't finish it yet due to time.
I'll finish them today.

Anyway, I think Bevan + Rowan with their ultimate + your troop + 2/3 attack waves can wipe the base out if done properly.
Still searching for Chapter 3 secret item :D
 
Level 5
Joined
Feb 3, 2014
Messages
212
Quite a challenge in hard, I didn't finish it yet due to time.
I'll finish them today.

Anyway, I think Bevan + Rowan with their ultimate + your troop + 2/3 attack waves can wipe the base out if done properly.
Still searching for Chapter 3 secret item :D

An Ogre has the Legendary item...... plus Chapter 4's legendary item is hard to find... searched every single spot, crates and neutral buildings and still no item.....
 
Level 8
Joined
Apr 14, 2011
Messages
463
You know Turnro i been planing 98 types of strategies to take down the Green Undead base destroyed it, only to find that the legendary item on Chapter 4 was in a place really obvious!xD
And i'm giving up in Chapter 5 :I, the waves are too hard T_T
 
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