- Joined
- Jun 20, 2011
- Messages
- 19
I'm sure anyone who's done any advanced skinning for wc3 has come across the problem of that annoying team color polygon that you'd just want to diasappear, because it happens to be a flag that your blademaster-based unit shouldn't be carrying, or maybe so other appendix you're tying to alpha out, only to find out that the persistent block of solid color remains no matter what you do.
So here's a question for all you skinners and modellers: is there a simple way of getting rid of the team colored parts of a skin (as in, make them invisible, not just paint over with something else), or maybe some simple modeling trick to make the specific geoset vanish without spending half a day moving vertices to a part of the model that the sun doesn't shine in?
So here's a question for all you skinners and modellers: is there a simple way of getting rid of the team colored parts of a skin (as in, make them invisible, not just paint over with something else), or maybe some simple modeling trick to make the specific geoset vanish without spending half a day moving vertices to a part of the model that the sun doesn't shine in?