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Texturing & Surfacing - Read Before Posting!

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Welcome to the Texturing & Surfacing forum!

This forum is reserved for texture mapping/texturing/skinning and icons, as well as the tools and techniques used in making skins and icons.

Show off your own work, get feedback from professional artists, discuss various techniques and have an all around good time.

Rules
  • All global site rules apply.
  • Skins and icons that are 100% done should be uploaded in our resource sections. Review the skin and icon submission rules before uploading.
  • Art theft is not morally or legally okay, and will be punished accordingly.
  • Don't request skins/icons in this forum. Any and all requests go in the Requests forum.
  • Don't ask questions that are already covered by the 2D Art Tutorials. They're listed further down in this post.
  • Negative criticism that is not elaborated upon may be treated like light flaming and dealt with accordingly. Keep your posts constructive.

2D Art Tutorials

Finding Correct Texture Paths


camel's_hump: Okay so I'm tired of people asking for paths.
It is really simple to find the path. All you have to do is:






    • Open the model you want to know the path of.



    • Go to the top of the Wc3viewer to Current File> Show used texture names and that will tell you all the paths that the model uses, copy the needed one(s) to make sure you have everything right in WE.
Heinvers: Alternatively, you can use MDX Pather to pinpoint the exact texture path as opposed to the Viewer.
Link for tool can be found > here <


See, that wasn't hard, was it? Now hopefully people will stop asking for paths.
If you want to learn how to import a skin go here.


Correcting green icons in-game

I've seen this question asked many times and wanted to offer some possible solutions.

Difficulty Level Very Easy - 2/10 Toolbox World Editor
Warcraft III Viewer

The green square of death:
greenicon01.jpg



Solution 1. Icon Paths:
Icons must have their paths set correctly to be used in Warcraft III maps. Open World Editor's Import Manager and check to make sure you have set the right path for each icon.

We are going to use the path of a sample icon: BTNDragonBreath.
You can find it here.

icons_3976_btn.jpg

ReplaceableTextures\CommandButtons\BTNDragonBreath.blp

icons_3976_disbtn.jpg

ReplaceableTextures\CommandButtonsDisabled\DISBTNDragonBreath.blp

icons_3976_pas.jpg

ReplaceableTextures\PassiveButtons\PASBTNDragonBreath.blp

icons_3976_dispas.jpg

ReplaceableTextures\CommandButtonsDisabled\DISPASBTNDragonBreath.blp


Solution 2. Alpha Channels: Warcraft III icons must contain a 32 bit alpha channel to display properly in the game.



    • Open a faulty icon using Warcraft III Viewer.



    • If the .blp icon file looks good, then it has an alpha channel. If not:
      1. Convert the icon to an image file: Convert Files > BLP -> BMP, TGA or JPG.
      2. Re-convert the image file back into an icon: Convert Files > BMP, TGA or JPG -> BLP.
        Confirm that the 32 bit alpha channel is added during this step.
      3. Save the icon and import the file into a map to test it.

Solution 3. Last Resort:
If you are certain that an icon is properly pathed and has an alpha channel, try re-downloading the icon from the web: be sure that your computer is correctly configured.

If the icon still does not function, contact its creator and ask him or her to test it again. If it is working, ask them to send you a new copy.

Good luck! Hope this helps.


Happy posting!
 
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