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Texturing problem

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I created model, so I wanted to put the texutre.
I chose one, and then go assign (program is milkshape3d), but model stayed same. I tried out with few of models, but still it remains same.

Here are model and texutre :

attachment.php


attachment.php


I'm still begginer, so don't be rude :D

Thanks to anyone who tires to help :)

And yes, there is no option to export model as WC3 mdl/mdx file ... But there is to import. Why's that ? :S
 

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Last edited:
Level 31
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Apr 17, 2009
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You just attached the texture to the mesh, but you have to wrap it on the model.
Seems like you use Milkshape 3D.
I recommend this tutorial very much and recommend using that technique for making attachment models, too.
The way you make your models is using the Extrude tool (I guess), which makes the model falt and high poly.
So here is the tutorial:
http://www.iinit.com/tutorial.cfm?category=2&source=2&tutorial=5

Ah yes, for exporting you can use those scripts:
http://www.wc3c.net/showthread.php?t=86308
Just extract them and put them into your Milkshape 3D folder (propably installed at C/Programs).
 
You just attached the texture to the mesh, but you have to wrap it on the model.
Seems like you use Milkshape 3D.
I recommend this tutorial very much and recommend using that technique for making attachment models, too.
The way you make your models is using the Extrude tool (I guess), which makes the model falt and high poly.
So here is the tutorial:
http://www.iinit.com/tutorial.cfm?category=2&source=2&tutorial=5

Ah yes, for exporting you can use those scripts:
http://www.wc3c.net/showthread.php?t=86308
Just extract them and put them into your Milkshape 3D folder (propably installed at C/Programs).

I followed tutorial, but assing but just don't do anything ... I tried with Ctrl+T but it don't show my model ...
Thanks for the exporting, that worked :thumbs_up:
 
Have you tried Window -> Texture Coordinate Editor ??
And you have to select the whole model / parts of the model you want to wrap, before lauching this Texture Coordinate Editor.

Yes, I did just like that ... Select whole model, go asing, then CTRL+T (tce), but texture don't work ! (basic, one-colour textures work, but model is retarded in mangos and in-game ...)

:( :(
 
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