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Texture Material Layering Error on Ported Model

This ported model's texture doesn't show up properly when brought over to WC3. I'm mostly assuming it's impossible to get it working in WC3 because it's one of those mdoels with normals textures that I'm not bothering to use in WC3, but it's annoying when it's so close but just some random garbage pops up over the model.

Attached is the model converted to WC3 with the functioning animations and the base files, but there's random garbage showing up over the legs/arms/misc parts of the body despite the texture otherwise working.

Edit: Issue is solved, model came with an extra geoset that I needed to delete that was overlapping the correctly textured portions. I don't need further assistance.
 

Attachments

  • Cammy.webp
    Cammy.webp
    5.2 KB · Views: 6
  • Cammy.zip
    Cammy.zip
    47.4 MB · Views: 7
Last edited:
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