- Joined
- Feb 23, 2008
- Messages
- 587
About
I built a cart, that i am going to use for windows phone 7 game that runs in xna. I am using 3ds Max.
I have a cart model, and I made a texture map, and rendered my texture to it .
The Texture is bleeding over though, and i am unsure why or how to fix it.
(I Added Pictures at the bottom to show what i mean)
More Info
I have a model with a few textures on it, and it runs in my game fine.
The issue is it looks terrible with out lighting and the lighting it too expensive in my game.
Thus I decided to follow the video below to put the lighting into a single texture.
But its bleeding over. Any Idea why?
Any suggestions?
I Followed this Video I found Online
I built a cart, that i am going to use for windows phone 7 game that runs in xna. I am using 3ds Max.
I have a cart model, and I made a texture map, and rendered my texture to it .
The Texture is bleeding over though, and i am unsure why or how to fix it.
(I Added Pictures at the bottom to show what i mean)
More Info
I have a model with a few textures on it, and it runs in my game fine.
The issue is it looks terrible with out lighting and the lighting it too expensive in my game.
Thus I decided to follow the video below to put the lighting into a single texture.
But its bleeding over. Any Idea why?
Any suggestions?
I Followed this Video I found Online