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texture help

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wc3viewer convertor or wc3file convertor? the file convertor only has tga and bmp and i can only load blp files on there

nvm i got it but after i convert it it turns into a winzip file and gmax cant recongize it so i cant put the .blp texture on the model. is this fine and i should just leave it alone and import it into my map?
 
ok then... how do i put the blp file on my model or how can i merge the blp file and the mdx file so the mdx file will know to use the blp file after importing both of them?
 
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