- Joined
- Sep 4, 2006
- Messages
- 11
Hi guys,
I want to make a WoW-Creature compatible for WC3FT and I'm now at the texture-converting. I've found a Tutorial for it, and in that, you have to convert the WoW-.blp file into a .png file (because of the alpha) and now I'm on to convert this .png to .blp again, because WoW-blp's are not compatible with WC3. There's now the problem...I have no program to convert *.png's into *.blp.
Here are my questions:
-> Is there a program to convert *.png into *.blp?
-> Is the Alpha lost when I convert the *.png into *.tga?
-> If the Alpha doesn't get lost, when I convert the *.png-file into a *tga-file, can I load it into the WcIII_Image_Extractor and save it again as a *.blp-file? Is it then really comptible for WC3?
Thanks for the upcoming help.
mfg. Wrathblade
I want to make a WoW-Creature compatible for WC3FT and I'm now at the texture-converting. I've found a Tutorial for it, and in that, you have to convert the WoW-.blp file into a .png file (because of the alpha) and now I'm on to convert this .png to .blp again, because WoW-blp's are not compatible with WC3. There's now the problem...I have no program to convert *.png's into *.blp.
Here are my questions:
-> Is there a program to convert *.png into *.blp?
-> Is the Alpha lost when I convert the *.png into *.tga?
-> If the Alpha doesn't get lost, when I convert the *.png-file into a *tga-file, can I load it into the WcIII_Image_Extractor and save it again as a *.blp-file? Is it then really comptible for WC3?
Thanks for the upcoming help.
mfg. Wrathblade