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Texture animation not saving

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Level 31
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Jul 7, 2008
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I've encountered a really annoying problem.

My model, View attachment humantank.mdx, has a texture animation for it's treads (it's a "tank") when walking. Though, every time I save and then re-open the model, the texture animation is disabled and I have to re-add it to the materials again.

I've tried everything, and I'm stumped. If anyone could tell me how to fix this, or at least what's causing it, I'd be very thankful.
 
thats because magos doesnt save the material layer properly. every time you assign the texture animation to the material layer, it will reset to blank when you save and close it. So to set it properly, you have to save the file as an mdl, open it in notepad or some sort of text editor, find the material layer and input

"TVertexAnimId, 0, " at the bottom of the group of code underneath/inside
"Material {
Layer {
Filtermode (whatever) "

if you have multiple texture animations, then each one is numbered 'minus one'.
so if you have 5 texture animations you will see
TVertextAnimId, 0
through
TVertexAnimId, 4
 
Code:
thats because magos doesnt save the material layer properly. every time you assign the texture animation to the material layer, it will reset to blank when you save and close it. So to set it properly, you have to save the file as an mdl, open it in notepad or some sort of text editor, find the material layer and input

"TVertexAnimId, 0, " at the bottom of the group of code underneath/inside
"Material {
Layer {
Filtermode (whatever) "

if you have multiple texture animations, then each one is numbered 'minus one'.
so if you have 5 texture animations you will see
TVertextAnimId, 0
through
TVertexAnimId, 4

thanks a ton
 
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