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Texture animation not saving

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Level 31
Joined
Jul 7, 2008
Messages
4,186
I've encountered a really annoying problem.

My model, View attachment humantank.mdx, has a texture animation for it's treads (it's a "tank") when walking. Though, every time I save and then re-open the model, the texture animation is disabled and I have to re-add it to the materials again.

I've tried everything, and I'm stumped. If anyone could tell me how to fix this, or at least what's causing it, I'd be very thankful.
 
Level 26
Joined
Apr 13, 2008
Messages
2,049
thats because magos doesnt save the material layer properly. every time you assign the texture animation to the material layer, it will reset to blank when you save and close it. So to set it properly, you have to save the file as an mdl, open it in notepad or some sort of text editor, find the material layer and input

"TVertexAnimId, 0, " at the bottom of the group of code underneath/inside
"Material {
Layer {
Filtermode (whatever) "

if you have multiple texture animations, then each one is numbered 'minus one'.
so if you have 5 texture animations you will see
TVertextAnimId, 0
through
TVertexAnimId, 4
 
Level 31
Joined
Jul 7, 2008
Messages
4,186
Code:
thats because magos doesnt save the material layer properly. every time you assign the texture animation to the material layer, it will reset to blank when you save and close it. So to set it properly, you have to save the file as an mdl, open it in notepad or some sort of text editor, find the material layer and input

"TVertexAnimId, 0, " at the bottom of the group of code underneath/inside
"Material {
Layer {
Filtermode (whatever) "

if you have multiple texture animations, then each one is numbered 'minus one'.
so if you have 5 texture animations you will see
TVertextAnimId, 0
through
TVertexAnimId, 4

thanks a ton
 
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