- Joined
- Mar 1, 2018
- Messages
- 41
I've started experimenting with terrain triggering, either with the getrectminX or just using plain coordinates.
I have a part here I replace 2 tiles, one with redstones and other with whitebricks.
- The problem now is that I want the bricks on top, so that I get their border, but instead I get the stones on top but that border would fit well for a diferent application.
I now I can edit my tileset to change how my tiles behave, but once I trigger new tiles, I have no clue wich tile will be on top, and why is that tile on top and how do I control that.
Changing the order of the loops is pointless, since in the end the tiles will behave the same.
I've been trying a few diferent things and I just want some cityscape tyles to be on top of some cavestones...
I have a part here I replace 2 tiles, one with redstones and other with whitebricks.
- The problem now is that I want the bricks on top, so that I get their border, but instead I get the stones on top but that border would fit well for a diferent application.
I now I can edit my tileset to change how my tiles behave, but once I trigger new tiles, I have no clue wich tile will be on top, and why is that tile on top and how do I control that.
Changing the order of the loops is pointless, since in the end the tiles will behave the same.
I've been trying a few diferent things and I just want some cityscape tyles to be on top of some cavestones...
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