(1 ratings)
hmm, really? where did you get that info? anyway yeah I know the holes are too big. Gonna fix that. O god that means using Milkshape...
No I can't, for some reason the create triangle option disapears when I select some vertex.
You click on the Vertex instead of Highlight the Vertex, Because there is a chance that The One Vertex actually has more than one vertex stack up,
The Triangle button one appear if you don't select exactly 3 trangle
@-Grendel
What is wrong with this?
(I never made or editted any model but I can assume that this isn't that hard.)
and if you want to do it a bit better:
(Dont mind my OP MS Paint skillz.)
I already filled the holes the old-school way. Now I am working on that texture.
Shrinking them doesn't fix them; they still have the awkward shape. Those holes are going to need to be shaped like either trapezoids or horizontally stretched hexagons (or even round-ended rectangles, but I feel that would be a waste of polies). It would look better and would also more closely resemble what the original concept this is based on was likely intended to look.
I see what you mean... diamond shaped holes look to sharp yeah. But really, I will have to delete lots of stuff...
Because stick handles are awezum. Not really but... yeah! I don't really now any other types of handle.
What's wrong with the mesh?
Wow, I didn't new Terrablade had a blue part
Anyway, what texture would you recommend me?