Alright, gonna do a quick review, although as of now I've only gave each hero a quick try in SP, so, I won't rate until my friend comes on and we play it together (as this is a MP map, so...):
Originality: Quite a good combination of AoS and Hero Arena, along with the 4 Obelisks win condition thing
4/5
Concept: I suppose concepts are good, not the most original heroes I've ever seen, but good. Map's concept is also nice (fighting for dominance over an Enchanted Temple). I also love the weather-effects-gameplay and crypt features
4/5
Description [TWH]: It's good enough, but you should provide some more ingame screenies, and fix typos.
3/5
Description [In-game]: I guess it's good enough.
3/5
Grammar: Too many typos :/
3/5
Spells: Most spells are original, but some are so-so (like Lycanthrope dude's wolfs. Everyone's seen a lycanthrope with wolves before, so...not very original. At least they immitate your actions.) and some others have TOO many special effects, which could cause lag in MP (like Flame Strike).
3/5
Tooltips: You might wanna keep it short and simple, but they're good. Just fix some typos here and there.
3/5
Credits: Credits were properly given both ingame and here, so...
5/5
Gameplay: I'll leave this blank until my friend comes on and we play, so I'll give a fair judgement. Although, it looks like fun.
Replayability: Same as Gameplay, will leave this for later.
Balance: Well, I can't exactly tell from single player, but some spells seem like overkill. (Flame Strike, for example) And items are rather weak/meh, and I from a "boss" creep (i.e. Hydra), I expected some good loot, but I only got a Mana Potion. Oh, and by the way, you might wanna change Rune of Protection. Invulnerability in AoS/Hero Arena? Bad idea.
3/5 (will probably reconsider this after trying it out "for real")
Terrain: Terrain was good, I liked it. A good looking island with ruins and a temple in the middle
4/5
Lag: Will leave this for later too.
Violates the Rules?: Nope.
5/5
Overall Rating: 37/55 = 3.3/5 (gonna rate AFTER I play it in MP.)
Notes:
- As I mentioned above, Flame Strike is rather imbalanced. It looks as if it deals TOO much damage, and has a too short cooldown.
- I’m confused about Shadow Assassin's Poison skill, after I activate it, how long does it last? X seconds/1 attack?
- I loved the Mountain King hero, he was like a remake/redesign of the WC3 MK, but his ulti seems too strong...
- Why does Holy Warrior's Penitence seems to be TOO damaging if the enemy moves just a bit? Oh, and I think you have a typo for Purification, no way it slows down by/to 0.8%-0.45%.
- Add some text at the start so new hosts will know what to type for game modes! D:
- Lich...his Dark Ritual seems a bit OP, as it lasts forever/until the unit dies, and not sure if it works on heroes too…also short cooldown and little mana cost. And his clones can use his spells? Even his ulti? Sounds gamebreaking, especially considering how his ulti/ritual are @_@
Suggestions:
- How about putting a limit/cap to how many units can be raised by Animate Dead (Death Knight's animate dead)? It seems like I can swarm the enemy with an army of Ghouls otherwise...
- Add something more interesting for the victory screen by the way, current one looks lame :/ Just a dialog box with the "Quit Campaign" option only (lol).
Bugs:
There’s one bug, after I was hit by lightning due to weather (I think), after capturing all four obelisks, Tome of Retraining effect (that’s the one, I think) kept looping over and over, and I got +1 stats per time it did. After some time, I had like...+130 stats.