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[Campaign] Tech-Tree Playground

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Hi everyone,

I'm currently working on a custom WCIII campaign. This also includes more-or-less original tech trees. Wanting feedback on the tech trees, I've made this "Playground" which contains the techtrees and a sort of free play test run of them. Any feedback anyone could offer would be great!

The map is very basic, you start out isolated, but across the little lake at the bottom are a bunch of creep camps to try out the units, heroes and abilities. At the far end of the long grassland along the top is a small town that you can play with the siege weapons a bit.

Please let me know if anything is broken (I may have easily missed something), seemingly broken, underpowered, overpowered, dumb, silly, lacking, or whatever the heck you think needs improving.

Thanks!

Edit: If you think there are any models I should download and use those instead/too, feel free to let me know.
 

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