- Joined
- Jan 14, 2008
- Messages
- 366
what are the most reliable settings for creep movement in TD maps?
should triggers periodically grab all units in area and issue move order?
how do you prevent creeps from getting stuck?
what i have now is
1. one move order, that is given to every unit as soon as it is spawned
2. one move order, that is given to whatever unit is
issued an order with no target(stop)
but still sometimes creep get stuck x(
should triggers periodically grab all units in area and issue move order?
how do you prevent creeps from getting stuck?
what i have now is
1. one move order, that is given to every unit as soon as it is spawned
2. one move order, that is given to whatever unit is
issued an order with no target(stop)
but still sometimes creep get stuck x(