(33 ratings)
The Armory, Lounge and Lumber Mill look a little too similar in my opinion. Other than that, absolutely amazing work.
Also consider using more than 1 texture for the leather covers (rooves) of the buildings. That will make the pack look less monotonous and each building more distinct. I would recommend the Tauren/Centaur Hut doodads as well as other neutral buildings (Mercenary Camp, Gnoll Hut, Furbolg Hut, etc), Orc Campaign Screen textures, Orc building textures, and basically anywhere you can find rugged cloth or leather. Variation is key, alongside deviating from the in-game models (esp. orc buildings).
Finally, you could try and change the totem on the Barracks building to make it unique and different from the in-game Tauren Totem. Using doodad textures, changing the shape, order and individual parts of it would greatly help.
Thanks for the suggestion, ill update it soon once I have the time.The Armory, Lounge and Lumber Mill look a little too similar in my opinion. Other than that, absolutely amazing work.
Also consider using more than 1 texture for the leather covers (rooves) of the buildings. That will make the pack look less monotonous and each building more distinct. I would recommend the Tauren/Centaur Hut doodads as well as other neutral buildings (Mercenary Camp, Gnoll Hut, Furbolg Hut, etc), Orc Campaign Screen textures, Orc building textures, and basically anywhere you can find rugged cloth or leather. Variation is key, alongside deviating from the in-game models (esp. orc buildings).
Finally, you could try and change the totem on the Barracks building to make it unique and different from the in-game Tauren Totem. Using doodad textures, changing the shape, order and individual parts of it would greatly help.
Again, please update these separately. You can always make a pack in the Packs section.
Fair point, maybe I'm misunderstanding the rules/guidelines around this. @General Frank or @Mister_Haudrauf will probably know better.
Right, my badPeople have been doing this for years now and it is totally fine.
You seen me do it also and you are doing it yourself too.
I am totally okay with this as long as the uploader does not deliberately abuse this to upload and update stuff too much.
Right, my bad
Not really, aside from manually adjusting uv wrap.Is there a way to resize or stretch vertices without affecting the textures?
thanks a lotTry using Retera's Model Studio and the UV Wrap editor. Another suggestion is to try and tile textures by spreading them across more faces.
I have to admit, having animated trees is a rather interesting concept, but surely that can't be the extent of Night Elven architecture, right?GREAT!
finally someone who created more buildings for other races, not only humans and undeads!
the one who'll create night elves ones will be legendary for his innovation
More like non-ancient buildings, that would be great, in line with the altar of ancients, the hall of hunters and the chimaera roostI have to admit, having animated trees is a rather interesting concept, but surely that can't be the extent of Night Elven architecture, right?
I have to admit, having animated trees is a rather interesting concept, but surely that can't be the extent of Night Elven architecture, right?
I would think it's the latter, most likely.I guess hive already have night elven buildings or is it highborne not sure
Nice Pack. I see potential in you.
Well please fix the following:
TaurenGreatHall:
- 1 Material isn't used, if you delete the unused Material then please check, if an unused texture pops up via Sanity Tester.
TaurenLounge:
- 2 Materials aren't used.
- 1 unused Texture: Textures\Yellow_Glow.blp
TaurenLumberMill:
- Please Clear and Delete the "Unused" Animation.
- 2 Materials aren't used.
TaurenWyvernRoost:
- 1 Material isn't used.
TaurenTent:
- Please add a foundation to the structure. Just look at the Orc Burrows. Reason: If you place/build the Tent near Steep Cliffs it will hover over the Ground.
------------------------------------------------
Setting it to Awaiting Update.
Nice Pack. I see potential in you.
Well please fix the following:
TaurenGreatHall:
- 1 Material isn't used, if you delete the unused Material then please check, if an unused texture pops up via Sanity Tester.
TaurenLounge:
- 2 Materials aren't used.
- 1 unused Texture: Textures\Yellow_Glow.blp
TaurenLumberMill:
- Please Clear and Delete the "Unused" Animation.
- 2 Materials aren't used.
TaurenWyvernRoost:
- 1 Material isn't used.
TaurenTent:
- Please add a foundation to the structure. Just look at the Orc Burrows. Reason: If you place/build the Tent near Steep Cliffs it will hover over the Ground.
------------------------------------------------
Setting it to Awaiting Update.
That's centaur leather XDThese look amazing! But am i the only one finding it kinda macabre that taurens use leather for their buildings as leather is mainly processed cow skin?