• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Tattered Document Quest Rewards

Status
Not open for further replies.
Level 3
Joined
Mar 24, 2012
Messages
54
It has come to my attention that certain quest reward items (such as this) is not really balanced. Some classes get better grade items (blue) whilst some other classes just get green grade items. Wouldnt it be better to just make all the accessories same grade (blue)? I feel that monk's accessory item is a little underpowered (green grade, no agi or crit/evasion bonuses unlike sorcs and necros). Also, I've noticed that assasins and zerks have the same accessory reward o_O
 
Level 4
Joined
Oct 2, 2011
Messages
103
It has come to my attention that certain quest reward items (such as this) is not really balanced. Some classes get better grade items (blue) whilst some other classes just get green grade items. Wouldnt it be better to just make all the accessories same grade (blue)? I feel that monk's accessory item is a little underpowered (green grade, no agi or crit/evasion bonuses unlike sorcs and necros). Also, I've noticed that assasins and zerks have the same accessory reward o_O

Druids also have the same reward as zerker :(
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
Also zwieb which quest rewards our alternative offhand equipment?

Lastly, please allow players to 'purchase' these quest items from the npc that provides them. That way, people can use whatever item they see fit. If they want to make a ridiculous dps druid, they can. If they want to have a dps ring on a monk, they can.

Lastly, if they lose the item (particularly Rune Hammer!) then they can replace it at any time. This seems like a pretty important thing to do imo.
 
Level 3
Joined
Mar 24, 2012
Messages
54
Also zwieb which quest rewards our alternative offhand equipment?

Lastly, please allow players to 'purchase' these quest items from the npc that provides them. That way, people can use whatever item they see fit. If they want to make a ridiculous dps druid, they can. If they want to have a dps ring on a monk, they can.

Lastly, if they lose the item (particularly Rune Hammer!) then they can replace it at any time. This seems like a pretty important thing to do imo.

+1 for that, maybe include it in the reward for garg quest. Also, adding it to the shop (maybe create another NPC for that purpose) that sell quest reward items.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
The Npc that provides the quest could act as a shop itself could it not? 8 classes, 8 slots. Seems to work?
 
I don't like the idea that simply everything in the game can be "reverted" if done wrong. This also goes for the rune hammer. If you sold the rune hammer without thinking about it, then I think it's a fair deal that you can not get it back. Besides you can always load an older code if you lost an important item.

The quest rewards for the tattered document quest are balanced. All other accessories that do not get rewarded from the quest can be obtained from Boss loot directly instead. There is one "suiting" accessory for every class. It's just that not all of those accessories come from this quest.

The green Amulett "Amulett of Defensive Chants" is a blue item actually. It's stats and Gold value represent that. I just messed up the Color string of the item Name. It's stupid how People actually wank on the Color of the item Name... it's clearly a blue item stat wise, still People believe that it's of any less value than other blue items.


I doublechecked all quests again and noticed that I made those second misc item Palette, but never actually added it to any of the quests.
Since alot of People already completed all the quests, I will equally spread all those misc items to the Boss droptables for Fairness in the next update.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
Cheers Zwieb. Although you dislike the idea, removing their sell value and allowing people to revert to quest gear is a good option for players imo but if you're that opposed I won't struggle to get it across. I personally think allowing someone to backtrack to support more than one linear build or test with multiple items as opposed to whatever quests throw at them is a pretty solid thing.

That, and if you accidentally have a full backpack and fail to notice the item dropped on the ground. It just seems silly.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
For what reason other than 'Deal with your mistakes' though? Hell, if you really want to encourage that, remove all methods of restating. Make classes final.

Encouraging people to experiment seems like the better option.
 
Level 19
Joined
Jan 12, 2011
Messages
1,523
For what reason other than 'Deal with your mistakes' though? Hell, if you really want to encourage that, remove all methods of restating. Make classes final.

Encouraging people to experiment seems like the better option.

You got a stash to "experiment" also if you lose an item you have the code, also it would be a pain in the ass to code and would probably be abusable in a way. No one wants a reset because you like to "experiment" and leave items long enough on the ground till they dissappear.

You also got your code to load if something happens.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
The stash limits your experimentation to the items currently available though. Plus, that forces the player to use up spots on items that cannot ever be obtained again. What if you do get rid of them, then there is no way to obtain them in the future. What if you need the spot Rune Hammer occupies for a more important item? Then you can't help other players with the Gargoyle unless they too have the hammer jamming up their items. It's completely unfair to the player to limit their choices and force their direction.

It would be abuseable in no way, simply make the items connected to the quest. Give them level requirements equal to the quest. No abuse. As for coding, the shit would you know man.

Your assumptions are ridiculous.

Lastly, losing progress because of a simple mistake that has a solution is not a viable bloody reason for lack of implementation.
 
Honestly, I'd like to have at least one kind of "deal with your mistakes" in Gaias. So far, absolutely everything relevant is revertable: stats, talents, skills, ...
All quest rewards except the rune hammer are just simple equipment items. There won't be anything special there. No set items, no unique items, no crafting materials that cant be get otherwise. Even if you lost the rune hammer, you can still rely on other players to summon the gargoyle. It's not the end of the world. It actually encourages a little bit of rpg'ing.

I didn't remove open world pvp for the same thing. I like the game to at least have some minor sandbox elements.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
Bah. I'd still say at the very least allow people to repeat the rune hammer quest. If you're that opposed I suppose I'll be less stubborn on the matter. For now ):
 
Seriously, did you lost your rune hammer?
As the second quest is directly related to killing the gargoyle, it's not even like people would not know how important the item is. I think I can leave a little bit of thinking to the people playing this game instead of taking everything away from them.
I already nerfed the shit out of the Hill Giant...

Critical progress related items will never be quest reward only. So no, don't worry, the rune hammer will not be the key to D4. It's just for summoning the gargoyle, nothing more, but also nothing less.
 
Level 13
Joined
Oct 9, 2011
Messages
1,433
I wouldn't lose mine, I'm pretty careful with that shit. It's just that though. It's an item that allows you to summon a boss that you'd have to keep in your stash to ever do it past the current 1.2A content. It just seems pretty lousy to force that decision on the player. Deciding to keep it doesn't exactly require any critical thinking. I never mentioned it being required in the future at all I'm well aware it just relates to the Gargoyle but c'mon.

Truth be told I found the Hill Giant fun as it was before. The new Gargoyle is awesome fun though. Gazrow is pretty well balanced now too.

As mentioned, I can see your point for now. Perhaps in the future it can be regained, perhaps not. The point is of little concern to me I just thought other players might like the freedom but only one seems to want to support it.
 
I wouldn't lose mine, I'm pretty careful with that shit. It's just that though. It's an item that allows you to summon a boss that you'd have to keep in your stash to ever do it past the current 1.2A content. It just seems pretty lousy to force that decision on the player. Deciding to keep it doesn't exactly require any critical thinking. I never mentioned it being required in the future at all I'm well aware it just relates to the Gargoyle but c'mon.

Truth be told I found the Hill Giant fun as it was before. The new Gargoyle is awesome fun though. Gazrow is pretty well balanced now too.

As mentioned, I can see your point for now. Perhaps in the future it can be regained, perhaps not. The point is of little concern to me I just thought other players might like the freedom but only one seems to want to support it.
The only freedom it would allow is saving one slot on the stash...

There will always be certain advantages in Gaias for elitist players and I really like that. Certain things in content newer players will miss. and I feel that this is some kind of reward for those players who have been there since the beginning.
Not having the item to summon the gargoyle will not do any difference in the long run. As soon as 1.2B and 1.2C come out, newer players will rarely do this boss anymore. And in this case it's fun to be able - as a player that kept the item instead of just getting rid of it - to say: "hey, I still got this... wanna do this boss again just for fun?"

Remember the shadow rune from the Shade? How likely is it for a player who starts new in Gaias, rushes to 50 probably without ever doing the Shade once to get this additional skill point?
A lot of new players rushing the content to the current endgame will also miss out on some of the drop-only spells, especially the one of the ogres. I like that. It's not like any of those things are critical for progress. You can still beat all content even without using those skills. You probably won't have any major advantage by missing that one skillpoint either. For me, I feel it adds to diversity. I like the fact that not everyone gets everything in the game. Some stuff is meant to be rare. Like Phoenix and Poltroonery was. If I intended those to be available for all players, I'd have made them drop more frequently.
 
Level 4
Joined
Oct 2, 2011
Messages
103
Someone told me, that the item which druids get as a reward to that quest is the best accessory for druids in 1.2. If so, I'm pretty much fucked because I'm one of the guys who finished the quest before the fix and my druid got Band of Slashing now. I think it's kinda unfair because other people just do the quest and get their accessory and I and other people need to farm bosses for ages to get the accessory. A solution would be to make them buyable, but that's not too smart actually. At least I'd like to know where I can get the accessory from and if it's really the best for druids ingame. I don't blame Zwiebel for that situation many people are in.
 
Level 3
Joined
Aug 22, 2011
Messages
41
Someone told me, that the item which druids get as a reward to that quest is the best accessory for druids in 1.2. If so, I'm pretty much fucked because I'm one of the guys who finished the quest before the fix and my druid got Band of Slashing now. I think it's kinda unfair because other people just do the quest and get their accessory and I and other people need to farm bosses for ages to get the accessory. A solution would be to make them buyable, but that's not too smart actually. At least I'd like to know where I can get the accessory from and if it's really the best for druids ingame. I don't blame Zwiebel for that situation many people are in.

Same here. Is there any possibility to get the item for the dudu now?
 
Level 2
Joined
Jul 13, 2013
Messages
33
excuse me, but which quest is it that drop items which can't be bought or dropped from mobs? i'm afraid i have missed something
 
Level 3
Joined
Jan 18, 2013
Messages
41
Ppl u all forget about whistguards from shade))) u need better acces?) It is not much weaker then acces for other classes. Lol
 
Level 3
Joined
Aug 22, 2011
Messages
41
Ppl u all forget about whistguards from shade))) u need better acces?) It is not much weaker then acces for other classes. Lol

From that point of view half of items from previous version are not much weaker then 1.2A items ;p Why are ppl hunting new items?.. I will never know.
 
Status
Not open for further replies.
Top