- Joined
- Sep 4, 2014
- Messages
- 2
Hey everyone I have a few suggestions and I would like to hear your guyses opinion about it.
Mage Quest:
Pretty easy on paper, I however had huge trouble solving this. Reason ?
I am suffering from Red-Green Colour-Weakness and I have problems distinguishing colours in certain scenario. I understood the quest but I was unable to solve this due to my flawed eyes which turned this thing to a game of chance for me.
Would you like to implement another indicator other than colour to help people like me. Though it will affect just a very few number of people ?
Command CDs:
I was wondering if you could reduce the Cooldown on the Attack command for Mercs/Minions. I basically figured out that the unit who I make the initial attack on will go for my minion whilst everyone else is going for my Hero until threat has been generated.
So usually my initial procedure is to make an Attack command and immediatly try to do it on the other target. Problem however is the cooldown which makes me eat chunks of damage already. Could you decrease the CD to around 0.1~ ?
Talent Points:
I was wondering whether it would be a good idea to make heroes get way earlier however still get the same amount. Reason ?
Most of the time the 4th or mostly 5th will completly change how a character is played
Examples:
Druids - Double summons are only available at level 46.
If you want to go for "Growth"-Tree You have to choose either a DPS or a Healer, whilst your character has to perform the exact other thing.
"Avenger"-Tree, you have the choice of which DPS you take however your DPS will be doubled upon the receival of lvl 46.
Necro - Black/Elemental Magic increases the Threat-output of the soldiers at 46 by a large amount. I faced the problem that when I was playing solo I was not allowed to use any spells or my Skeleton Mage would get the Aggro because of higher threat generation.
I understand in this scenario that Skeletons are not supposed act like a meatwall however at that point this completly does change.
Monk - Steel body restriction removed, First forced to either risk to turn of Steelbody on/off or have a healing merc with you. Whilst you could be a hybrid and have a dps merc to improve speed greatly.
This is just the experience I have made with the classes I play and I am sure that others would agree that in most Talent trees the 5th point is so impactful and troublesome(very slow) to get but changes the way a character is played completly.
Suggestion: Either make them accessable earlier or make them a quest reward for Non-killing bosses quests (however with increasing level requirement ofc)
Mage Quest:
Pretty easy on paper, I however had huge trouble solving this. Reason ?
I am suffering from Red-Green Colour-Weakness and I have problems distinguishing colours in certain scenario. I understood the quest but I was unable to solve this due to my flawed eyes which turned this thing to a game of chance for me.
Would you like to implement another indicator other than colour to help people like me. Though it will affect just a very few number of people ?
Command CDs:
I was wondering if you could reduce the Cooldown on the Attack command for Mercs/Minions. I basically figured out that the unit who I make the initial attack on will go for my minion whilst everyone else is going for my Hero until threat has been generated.
So usually my initial procedure is to make an Attack command and immediatly try to do it on the other target. Problem however is the cooldown which makes me eat chunks of damage already. Could you decrease the CD to around 0.1~ ?
Talent Points:
I was wondering whether it would be a good idea to make heroes get way earlier however still get the same amount. Reason ?
Most of the time the 4th or mostly 5th will completly change how a character is played
Examples:
Druids - Double summons are only available at level 46.
If you want to go for "Growth"-Tree You have to choose either a DPS or a Healer, whilst your character has to perform the exact other thing.
"Avenger"-Tree, you have the choice of which DPS you take however your DPS will be doubled upon the receival of lvl 46.
Necro - Black/Elemental Magic increases the Threat-output of the soldiers at 46 by a large amount. I faced the problem that when I was playing solo I was not allowed to use any spells or my Skeleton Mage would get the Aggro because of higher threat generation.
I understand in this scenario that Skeletons are not supposed act like a meatwall however at that point this completly does change.
Monk - Steel body restriction removed, First forced to either risk to turn of Steelbody on/off or have a healing merc with you. Whilst you could be a hybrid and have a dps merc to improve speed greatly.
This is just the experience I have made with the classes I play and I am sure that others would agree that in most Talent trees the 5th point is so impactful and troublesome(very slow) to get but changes the way a character is played completly.
Suggestion: Either make them accessable earlier or make them a quest reward for Non-killing bosses quests (however with increasing level requirement ofc)
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