• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Discussion: Talents & Food resource

Status
Not open for further replies.
inb4 crazy unbalanced ideas based on current generic builds.

Let necros summon a skeletal orc
doit.
 
Using food as display for fatigue instead of rage

btw..resting should not be linear...logarithmic recovery could be better
Especially if we get a potion belt...no more short snooze between d3 waves?

High fatigue = lesser chance to hit a target, lower damage, chance to fail at spell casting

Every action will increase fatigue...different...could be different in different locations too.

maybe u like it? tell
 
Status
Not open for further replies.
Back
Top