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Targets Allowed

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hdm

hdm

Level 9
Joined
Nov 19, 2011
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384
What would be the correct targets to allow a skill to hit EVERYFUCKINGSHIT in the game ? Including the own caster, it's allies, vulnarable, invul, ancient, spell imune, god, etc. ? The reasion i'm asking is because if I allow for example Freinds and Enemies the world editor choose on only becuz if hit friends can't hit enemies. and there goes.
 
Level 12
Joined
May 22, 2015
Messages
1,051
What would be the correct targets to allow a skill to hit EVERYFUCKINGSHIT in the game ? Including the own caster, it's allies, vulnarable, invul, ancient, spell imune, god, etc. ? The reasion i'm asking is because if I allow for example Freinds and Enemies the world editor choose on only becuz if hit friends can't hit enemies. and there goes.

I think to hit everything you only need to put ground and air. That seems to work for me.

However, some spells are hardcoded to be a certain way. An example is war stomp. You can't make it hit your allies no matter what you do (with the targets allowed, at least). You have to trigger it some way to make it work properly.
 
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