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Talent + Death System v 1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Its Talent system like Wow just write -talent to go to the talents and there you can point on icon to see description or click to upgrade it below the icon.To exit the talents write -talentoff.If you want to test the Death system write -killme you will get Ghost down from your character a Ghost near demon legion portal than you will need to go to the place you died and click on the grave and bum your revived ;).

Those 2 systems for my ORPG Map Goblinia ORPG but i didnt finded Terrainer so i cant keep my map running so i wanted to help you if someone needs Talent or Death System just get it it will cost you just reputation on hive and credits to:

Foronisus and Kanadaj

ENJOY!!!



Keywords:
Warcraft,World of Warcraft,
Contents

Just another Warcraft III map (Map)

Reviews
13:16, 19th Aug 2011 Pharaoh_: Resource deleted on demand of its creator, kanadaj. He wants to upload it himself.

Moderator

M

Moderator

13:16, 19th Aug 2011
Pharaoh_: Resource deleted on demand of its creator, kanadaj. He wants to upload it himself.
 
I shall look at the triggers later,
once i get chance

As stated, please do not request reputation; you will be awarded it for on the layout of the triggers, and how popular people think it is, then will maybe decide to give rep.
Oh and also if you deserve it or not...
Evilcrizpy

Edit :
  • Set GraveyardIndicators = (Units of type GraveyardIndicator)
  • Unit Group - Pick every unit in GraveyardIndicators and do (Actions)
    • Loop - Actions
      • Set DeathPos[1] = (Position of (Picked unit))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between DeathPos[1] and DeathPos[2]) Less than (Distance between DeathPos[2] and DeathPos[3])
        • Then - Actions
          • Set DeathPos[3] = DeathPos[1]
        • Else - Actions
  • Custom script: call DestroyGroup (udg_GraveyardIndicators)
You can simply do this; since the unit group is only used once each time a unit dies and will stop the unitgroup being created then destroyed;
Instead it will destroy straight afterwards;
  • Custom script: set bj_wantDestroyGroup = true
  • Unit Group - Pick every unit in (Units of type GraveyardIndicator) and do (Actions)
    • Loop - Actions
      • Set DeathPos[1] = (Position of (Picked unit))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between DeathPos[1] and DeathPos[2]) Less than (Distance between DeathPos[2] and DeathPos[3])
        • Then - Actions
          • Set DeathPos[3] = DeathPos[1]
        • Else - Actions
This will save you setting them to a variable then destroying the variable;
Also post your triggers here;
with [-trigger][/-trigger]
But without the "-"
 
Last edited:
Level 15
Joined
Oct 18, 2008
Messages
1,588
I don't like he takes credits too as I made it all -.- Oh, and this way I can't update :( He just requested it for his map, then just told me that his map won't go on and uploaded it... Without my permission -.-
Custom script: set bj_wantDestroyGroup = true
I'll use it ;)

Anyways, I wanted to use a smaller lightning for the red one but lightning-change color doesn't work :(
 
Last edited:
I don't like he takes credits too as I made it all -.- Oh, and this way I can't update :( He just requested it for his map, then just told me that his map won't go on and uploaded it... Without my permission -.-
Custom script: set bj_wantDestroyGroup = true
I'll use it ;)

Anyways, I wanted to use a smaller lightning for the red one but lightning-change color doesn't work :(

Hmmmm, if the uploader does not provide evidence that you gave him premission then.... up to the moderators;

But back on the system; not full been able to look at triggers but,
Instead of typing -talent and -talentoff;
Maybe trying adding a spell and a button on the talent screen to go in and outof it.
 
Level 15
Joined
Oct 18, 2008
Messages
1,588
Yeah, it's a bit of unfinished atm, didn't add level restriction before he posted... I tried to use something else than lightning effects, but you need something strechable for this, and didn't have anything else... I agree that the red lightning is annoying, but I think the green one isn't bad at all. I just don't know why the function to change the color of lightning didn't work :(
 
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