Its Talent system like Wow just write -talent to go to the talents and there you can point on icon to see description or click to upgrade it below the icon.To exit the talents write -talentoff.If you want to test the Death system write -killme you will get Ghost down from your character a Ghost near demon legion portal than you will need to go to the place you died and click on the grave and bum your revived .
Those 2 systems for my ORPG Map Goblinia ORPG but i didnt finded Terrainer so i cant keep my map running so i wanted to help you if someone needs Talent or Death System just get it it will cost you just reputation on hive and credits to:
I shall look at the triggers later,
once i get chance
As stated, please do not request reputation; you will be awarded it for on the layout of the triggers, and how popular people think it is, then will maybe decide to give rep.
Oh and also if you deserve it or not... Evilcrizpy
Edit :
Set GraveyardIndicators = (Units of type GraveyardIndicator)
Unit Group - Pick every unit in GraveyardIndicators and do (Actions)
Loop - Actions
Set DeathPos[1] = (Position of (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between DeathPos[1] and DeathPos[2]) Less than (Distance between DeathPos[2] and DeathPos[3])
You can simply do this; since the unit group is only used once each time a unit dies and will stop the unitgroup being created then destroyed;
Instead it will destroy straight afterwards;
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units of type GraveyardIndicator) and do (Actions)
Loop - Actions
Set DeathPos[1] = (Position of (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between DeathPos[1] and DeathPos[2]) Less than (Distance between DeathPos[2] and DeathPos[3])
Then - Actions
Set DeathPos[3] = DeathPos[1]
Else - Actions
This will save you setting them to a variable then destroying the variable;
Also post your triggers here;
with [-trigger][/-trigger]
But without the "-"
I don't like he takes credits too as I made it all -.- Oh, and this way I can't update He just requested it for his map, then just told me that his map won't go on and uploaded it... Without my permission -.-
Custom script: set bj_wantDestroyGroup = true
I'll use it
Anyways, I wanted to use a smaller lightning for the red one but lightning-change color doesn't work
I don't like he takes credits too as I made it all -.- Oh, and this way I can't update He just requested it for his map, then just told me that his map won't go on and uploaded it... Without my permission -.-
Custom script: set bj_wantDestroyGroup = true
I'll use it
Anyways, I wanted to use a smaller lightning for the red one but lightning-change color doesn't work
Hmmmm, if the uploader does not provide evidence that you gave him premission then.... up to the moderators;
But back on the system; not full been able to look at triggers but,
Instead of typing -talent and -talentoff;
Maybe trying adding a spell and a button on the talent screen to go in and outof it.
I agree;
and its rather hard to understand the way in which you upgrade them,
Well was for me anyways,
Didnt know where to start; Cause in world of warcraft, have to start with first row, then second and so on...
Yeah, it's a bit of unfinished atm, didn't add level restriction before he posted... I tried to use something else than lightning effects, but you need something strechable for this, and didn't have anything else... I agree that the red lightning is annoying, but I think the green one isn't bad at all. I just don't know why the function to change the color of lightning didn't work
Could possibly import a simple Line model,
which is able to be tinted;
and then work from there;
Always i know you said that it aint finished but heres an idea;
If the user can select that talent make it darkened out.
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