Moderator
M
Moderator
20:22, 3rd Feb 2009
Septimus: Lot of defective coding and memory leak, till you fix it. I won't make any further inspection over it. And this trigger?
--
01:36, 29th June 2009
Linaze: Boring gameplay (repetitive and slow paced), bad terrain (lacked tile variation, height variation and doodads), contained some memory leaks and wasn't overall very entertaining, Rejected.
Septimus: Lot of defective coding and memory leak, till you fix it. I won't make any further inspection over it. And this trigger?
-
Loosing
-

Events
-


Unit - A unit Dies
-
-

Conditions
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Unit-type of (Dying unit)) Equal to Gold Mine
-
-



Then - Actions
-




Unit - Create 1 Gold Mine for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Dying unit)) Equal to Mechan-O-Mine
-
-





Then - Actions
-






Unit - Create 1 Gold Mine for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Unit-type of (Dying unit)) Equal to Cannon Tower
-
-







Then - Actions
-








Unit - Create 1 Ruined Tower for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Unit-type of (Dying unit)) Equal to Flame Tower
-
-









Then - Actions
-










Unit - Create 1 Ruined Tower for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-









Else - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












(Unit-type of (Dying unit)) Equal to Ruined Tower
-
-











Then - Actions
-












Unit - Create 1 Ruined Tower for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-











Else - Actions
-












If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-













If - Conditions
-














(Unit-type of (Dying unit)) Equal to Warshop
-
-













Then - Actions
-














Unit - Create 1 Critical Position for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-













Else - Actions
-














If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-















If - Conditions
-
















(Unit-type of (Dying unit)) Equal to Critical Position
-
-















Then - Actions
-
















Unit - Create 1 Critical Position for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-















Else - Actions
-
















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

















If - Conditions
-


















(Unit-type of (Dying unit)) Equal to Gnomish Airfield
-
-

















Then - Actions
-


















Unit - Create 1 Abandoned Airfield for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-

















Else - Actions
-


















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



















If - Conditions
-




















(Unit-type of (Dying unit)) Equal to Goblin Airfield
-
-



















Then - Actions
-




















Unit - Create 1 Abandoned Airfield for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-



















Else - Actions
-




















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





















If - Conditions
-






















(Unit-type of (Dying unit)) Equal to Abandoned Airfield
-
-





















Then - Actions
-






















Unit - Create 1 Abandoned Airfield for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-





















Else - Actions
-






















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-























If - Conditions
-
























(Unit-type of (Dying unit)) Equal to Battle Lab
-
-























Then - Actions
-
























Unit - Create 1 Critical Position for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-























Else - Actions
-
























If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

























If - Conditions
-


























(Unit-type of (Dying unit)) Equal to Great Fissure (Greater)
-
-

























Then - Actions
-


























Unit - Create 1 Critical Position for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-

























Else - Actions
-


























If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



























If - Conditions
-




























(Unit-type of (Dying unit)) Equal to Fissure
-
-



























Then - Actions
-




























Unit - Create 1 Gold Mine for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-



























Else - Actions
-




























If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





























If - Conditions
-






























(Unit-type of (Dying unit)) Equal to Kobold Airfield
-
-





























Then - Actions
-






























Unit - Create 1 Abandoned Airfield for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-





























Else - Actions
-






























If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-































If - Conditions
-
































(Unit-type of (Dying unit)) Equal to Guardian Golem
-
-































Then - Actions
-
































Unit - Create 1 Ruined Tower for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-































Else - Actions
-
































If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

































If - Conditions
-


































(Unit-type of (Dying unit)) Equal to Dig Site
-
-

































Then - Actions
-


































Unit - Create 1 Gold Mine for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-

































Else - Actions
-


































If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



































If - Conditions
-




































(Unit-type of (Dying unit)) Equal to Great Dig Site
-
-



































Then - Actions
-




































Unit - Create 1 Critical Position for Neutral Passive at (Position of (Dying unit)) facing Default building facing degrees
-
-



































Else - Actions
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
01:36, 29th June 2009
Linaze: Boring gameplay (repetitive and slow paced), bad terrain (lacked tile variation, height variation and doodads), contained some memory leaks and wasn't overall very entertaining, Rejected.

Approved