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Tac-1a

Submitted by Pvt.Toma
This bundle is marked as approved. It works and satisfies the submission rules.
Took me 2 hours, phew. Enjoy.
The differences between them are as shown,
with the portrait being the TC version which is more of a decorative tank and
the model being more suitable for battle.

Update: Added piston.
Update 2: Did what that guy suggested, with the tracks and stuffs.
Contents

TAC-1A (Model)

TAC-1A (Model)

Reviews
Moderator
22:53, 2nd Jan 2013 -Grendel: looks good and is useful. works in-game btw.
  1. 22:53, 2nd Jan 2013
    -Grendel: looks good and is useful. works in-game btw.
     
  2. DESTROYER123

    DESTROYER123

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    Wtf!! I have found 6 pending models which fit in my map!!
    The right thing the right time!!
    This one is damned awsome!!!!!
    5/5:goblin_good_job:
    and Happy New Year with a Present:
    +rep:goblin_yeah:
     
  3. Pvt.Toma

    Pvt.Toma

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    No problem. I see you commented on quite a few of my models.
     
  4. Misha

    Misha

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    cool, the tank-scene felt pretty empty since frankster went out :[

    good job, do the tracks move?
     
  5. Pvt.Toma

    Pvt.Toma

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    I guess it kinda....moves?
     
  6. NFWar

    NFWar

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    Missing piston, that lift the cannon. Maybe it is magic, because it loses sence.
     
  7. Pvt.Toma

    Pvt.Toma

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    Yeah, thanks for the idea.
    I was also trying to figure out how to lift it.
     
  8. sonofjay

    sonofjay

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    Sexy model. Good job.
     
  9. Mgeterno11

    Mgeterno11

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    Really nice and well-done modern model Really looks like a tank. Works well in-game. 5/5
     
  10. Uncle Fester

    Uncle Fester

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    well, when i first saw it i was rly amazed by the filesize, but after i took a close look @ it in Magos, i found many flaws. Here's a list of all the thingies that should be fixed before it's moderated, otherwise it will pretty certainly be rejected :vw_sad::

    1. neither of both versions has a portrait. That's the major problem
    2. there are absolutely no event objects (death sound, tracks, etc.)
    3. in the first version, you can remove the Replaceable ID 1 from the Texture Manager and the Material that uses it in the Material Manager. It's not used so it there is no need to keep it
    4. it could need a particle emitter 2 that creates a smoke in the backside of the tower during the walk anim
    5. you should either put a Helper object named ''Origin'' as the first bone, or a parent helper to the bone of the tower named ''Bone_Turret'' to make it aim at its target
    6. the movement of its chains needs to be made with Texture Animations, it moves rly strange the way it is now. Despite that, it moves like it has kinda interruptions.

    Please, don't feel insulted by my feedback, i just want to point you out what needs a change. Otherwise, it's a rly good idea, i like that. And the filesize will certainly also stay amazingly low after the corrections. I just pointed all that stuff out in order to help you prevent a rejection of that model. :wink:
     
  11. Pvt.Toma

    Pvt.Toma

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    1. Don't worry, there's a camera so it plays the stand animation. This saves filesize, even though it might only be 1kb, but its still a lot.
    2. Idk about event objects actually. I rarely use them.
    3. I'll do that.
    4. I'll do this too.
    5. I'll try my best.
    6. Aye.
     
  12. Almia

    Almia

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    Good Model.Nice addition for my map

    4/5 w/ Reps
     
  13. Pvt.Toma

    Pvt.Toma

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    New update. Kinda did what fester suggested, I guess.
     
  14. Windu

    Windu

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    Was wondering if you would like to create a "missile swarm" projectile model or something, because the tinker missiles are a bit too cartoony imo. But otherwise - great one! I love it :)
     
  15. microlabbb

    microlabbb

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    File Size Amazing 10\5 ! +Rep for you!