- Joined
- Dec 14, 2004
- Messages
- 85
Table Top Strategy Warcraft!!!
Hi I'm Zergleb and I've been working on developing an engine for a Table Top Strategy game for use in Battle.net. It will be based on Warcraft races, but not just copies from the game, races will be redesigned for the game. With new unit types and spells and more.
Anyone who has played Warhammer the Table Top Board game will be familiar with the type of game-play this is. But I assure you this is Not a Re-Creation of Warhammer or any other table top game.
Key points-
-Table top gaming in warcraft 3.
-Redesigned existing races in warcraft 3, along with new race concepts.
-More functionality than a non-cpu based Table top game.
-Turn based gaming allows for more in-depth strategic game-play.
-Will give animation to table top gaming.
-Unit customization making the each race play differently for each player.
What is a Table Top Strategy Game? Is a form of war gaming played on a table top.(The game will use a warcraft 3 map to work like a table top) using models to represent units(a lot like war3) played in a turn based environment. One player will make all the moves for his army these moves could be movement, attacks, enabling abilities. And the next player will do the same there can be any number of players in a game(This game will most likely focus on 4 as a maximum) The use of turn based combat is aimed towards creating a more strategic environment and this game will be developed to be able to incorporate more in-depth strategies than Warcraft, and with the use of a computer will have much functionality that Warhammer could not such as arc measurements, some cool artillery spells that will work differently from Warhammer forms and also the visual effects will be superior(Knowing how real life models do not move or make effects that would be obvious).
Why Make a Table Top Strategy In Warcraft 3? if you didn't read some of my reasons above, the main for me is because it will be a fun new table top game concept. in which all team members will be invited in discussion of development of. Furthermore as stated above much more functionality will be possible in the war3 game engine than in a regular table top game.
Some Key Points of the game's current design.
-Will include redesigned existing races in warcraft 3, along with new race concepts(My favorite being a troll race)
-Unit customization along with standard unit equipment(Mainly Armor and Weapons for standard) enabling armies to form specific strategies for their army even using the same race.
-Realistic strategies taking advantage of the 3 dimensional aspects of warcraft 3 finally making the terrain height and other features feel real.
-A measuring system giving the users an easy way to develop their strategies by measuring distances across points, it will also give them data such as visibility from the 2 points at certain heights, along with path collision information for various arcs to correctly measure archer attacks.
Hi I'm Zergleb and I've been working on developing an engine for a Table Top Strategy game for use in Battle.net. It will be based on Warcraft races, but not just copies from the game, races will be redesigned for the game. With new unit types and spells and more.
Anyone who has played Warhammer the Table Top Board game will be familiar with the type of game-play this is. But I assure you this is Not a Re-Creation of Warhammer or any other table top game.
Key points-
-Table top gaming in warcraft 3.
-Redesigned existing races in warcraft 3, along with new race concepts.
-More functionality than a non-cpu based Table top game.
-Turn based gaming allows for more in-depth strategic game-play.
-Will give animation to table top gaming.
-Unit customization making the each race play differently for each player.
What is a Table Top Strategy Game? Is a form of war gaming played on a table top.(The game will use a warcraft 3 map to work like a table top) using models to represent units(a lot like war3) played in a turn based environment. One player will make all the moves for his army these moves could be movement, attacks, enabling abilities. And the next player will do the same there can be any number of players in a game(This game will most likely focus on 4 as a maximum) The use of turn based combat is aimed towards creating a more strategic environment and this game will be developed to be able to incorporate more in-depth strategies than Warcraft, and with the use of a computer will have much functionality that Warhammer could not such as arc measurements, some cool artillery spells that will work differently from Warhammer forms and also the visual effects will be superior(Knowing how real life models do not move or make effects that would be obvious).
Why Make a Table Top Strategy In Warcraft 3? if you didn't read some of my reasons above, the main for me is because it will be a fun new table top game concept. in which all team members will be invited in discussion of development of. Furthermore as stated above much more functionality will be possible in the war3 game engine than in a regular table top game.
Some Key Points of the game's current design.
-Will include redesigned existing races in warcraft 3, along with new race concepts(My favorite being a troll race)
-Unit customization along with standard unit equipment(Mainly Armor and Weapons for standard) enabling armies to form specific strategies for their army even using the same race.
-Realistic strategies taking advantage of the 3 dimensional aspects of warcraft 3 finally making the terrain height and other features feel real.
-A measuring system giving the users an easy way to develop their strategies by measuring distances across points, it will also give them data such as visibility from the 2 points at certain heights, along with path collision information for various arcs to correctly measure archer attacks.
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