Moderator
M
Moderator
12.12
IcemanBo: For long time as NeedsFix. Rejected.
09:35, 3ndth Sep 2015
This resource has been set to Need Fix by BPower.
Reason:
Recipe Combine is basically identical to Recipe System without the functionality to disassemble item recipes.
The mirror image sound overlaps with the sf sound, hence is not so important difference to the system of dk-diablo.
However the main reason for my decision is a unit handle leak in your Actions function. The player unit item pickup event occurs frequently and so does the leak.
From moderator to user:
If you are already using Recipe Cobine 1.4 successfully in your map, please make sure to fix the leak in the TriggerAction function ( function Actions ).
For this add
Diablo-dk: We do already have a recipe system, but since many people here prefer GUI over jass, this will be approved.
The dis-advantage of this system is the huge loop.
IcemanBo: For long time as NeedsFix. Rejected.
09:35, 3ndth Sep 2015
This resource has been set to Need Fix by BPower.
Reason:
Recipe Combine is basically identical to Recipe System without the functionality to disassemble item recipes.
The mirror image sound overlaps with the sf sound, hence is not so important difference to the system of dk-diablo.
However the main reason for my decision is a unit handle leak in your Actions function. The player unit item pickup event occurs frequently and so does the leak.
From moderator to user:
If you are already using Recipe Cobine 1.4 successfully in your map, please make sure to fix the leak in the TriggerAction function ( function Actions ).
For this add
set u = null
to the end of the function. The remove the return
after the following line:call DestroyEffect(AddSpecialEffectTarget(ITEM_COMBINE_EFFECT, u, ATTACH_POINT))
.Diablo-dk: We do already have a recipe system, but since many people here prefer GUI over jass, this will be approved.
The dis-advantage of this system is the huge loop.