- Joined
- Nov 29, 2012
- Messages
- 6,634
Great, this project has rised from the graveyard. Will play it now!
Its good to see you are up to updating again, +4 REP to you, bud!
Its good to see you are up to updating again, +4 REP to you, bud!
Great, this project has rised from the graveyard. Will play it now!
Its good to see you are up to updating again, +4 REP to you, bud!
Eh....? hahaha thanks![]()
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I wanted to test the alpha. But it isn't playable.
Additionally if you want to make an orpg, why is the file size beyond 8mb?
I only red the first post. So, sorry if this came up before.
no the alpha map is not playable at all
nothing, it just doesn't start. After starting it, one gets back to the main menu
what? so you abandon this?Sorry Class Started so we can't make the map
what? so you abandon this?
Single..... oh my god. What happened to the old Multiplayer Symphony.... Still will test this out.
-Warder, Assassin & Mage all have the same information on hero selection screen for some reason.
-View often being blocked by large trees
-If you try to learn an ability of a different class you lose the 1 lumber
-Defender class has only 1 skill available to learn...?
-Advanced -> Gameplay Constants, change "Follow Range - Units" to 100
-Defender Description is not fully displayed
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-While in hero selection screen you can freely move around with arrow keys or mouse
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-Kobold's Shovel says Warrior only but I was Defender and I was still able to pick it up
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well that's all for now.
Hey man,
The trees look awesome, but definitely need something to remove/hide them when your hero walks past them so you can see.
-To obtain quests and hand them is is super easy to understand, I really like it.
-There is no count-down timer when you die; if you could add one that would be sweet.
-Also the assassins main attribute isn't agility, not sure if this was on purpose or not. I might also suggest that you give the evasion ability to the tank as it's much more useful for him than an assassin who generally won't be tanking at all and therefore the dodge is mostly wasted. Critical strike would be nice instead, and also wound effects are always good, like 10% chance to deal 10dmg and bleed for 5dmg/sec for 5 seconds at lvl 1; something along those lines.
-I noticed you get a lumber every level, maybe make them further apart like every 3-4 levels but increase the scale up of the ability? Because I had 30% evasion on the 'assassin', again move to tank class/es
-The quest master after I did his lvl 1 quest is now stuck with both symbols stuck above his head, i..e the scroll and rune are simultaneously hovering above his head but there is no trigger when I walk close to him.
-Also the town in the bottom left is really large but mostly trees and it's kind of annoying to walk around such a larger area if there's quests spread everywhere, maybe you could condense that town and remove some trees?
-The kobold shovel item has the name "bone dagger"
-The 'enchanter' in the bottom right city has an item named 'clarity potion' with the description 'leaves locker room'
-All the gems have the option "purchase the cheese" at the other enchanter (should they both be called an enchanter? maybe one should be gem merchant or something
-The respawn timers on the monsters was quite quick, maybe give it an extra 30secs-1min, you have enough creeps in areas that a lack of creeps was not a problem
-In the quest menu a list with all the game commands would be nice like,
-save-load-repicketc.
Overall I really like where this is going
Lets see what Save / Load System can do![]()
LoL I mean if it will work properly?![]()
When you click on a unit this is the distance your hero will get close to that-Advanced -> Gameplay Constants, change "Follow Range - Units" to 100
[Done what does it do?]
lol why not name him warrior then?-Kobold's Shovel says Warrior only but I was Defender and I was still able to pick it up
[Well warrior is defender]
When you click on a unit this is the distance your hero will get close to that
unit, in this case using follow range 100, when clicking on a unit to get your
quest, you will move close enough to accept the quest, with the default 300
follow range when you clicked on a unit, you didn't get close enough to "talk"
to it, hope that explains it.
lol why not name him warrior then?
☣Thief☣ In the class list it's misspelled.
No problem haha good luck with the map. Looks interesting.