This is one of the best maps I've played.
Bug list:
Thief quest in the eastern zone (from the starting area) to open the door and get something out of a chest could not be completed. When I went to the door with the lockpick it said I had someone elses lockpick and should try to find mind (there was no other thief in the game).
Duel Bug: Host lost against player #2 and respawned correctly but player #2 could not get out of the duel area. To fix it, the host went in the duel area and killed him from above. He then respawned normally but both players were now hostile to each other in the normal world. In order to fix this we tried to duel again, which eventually worked if the host win.
This however led us to be unable to use the town teleport (from your pet).
Also, using the town portal to the second town teleported me to a town to the very east. Walking to the wall furthest to the east there crashed the game.
Infinite gloves bug: You can equip an infinite amount of gloves (which becomes too good with 25% attack speed on each).
Final ranger quest to kill the demon. Using the ultimate ability here (mirror image) causes the images to turn on yourself. Perhaps intended but it becomes very annoying as its impossible to know about it, especially couple with the bug that these quest mobs can level. So if you fail a couple of times, it becomes virtually impossible to finish the quest and you are stuck as rank one forever.
Some feedback:
Hints on the herb quest. The quest to find the herbs actually forces you to revisit old zones, a hint about that would be much appreciated.
The taming boss, took quite a while to figure out as you need to get him soo low, some hints here would be appreciated.
Sea Witch abilites are lackluster to say the least. The two passive abilities are good but the two active ones are completely useless save for the first level or so. The aimed shot and multishot doesn't scale with gear at all. So you do approximately 1000 damage per second just auto attacking but if you active aimed shot your damage per second is decreased to 100, hence it will never be used. The same thing goes for multishot.
The Ranger and its follow ups as well as the thief does a lot of damage against caster, medium damage against ranged but almost no damage against melee. It's a great concept but the very low damage against melee feels a bit excessive at times.