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SVN versionning server

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Level 2
Joined
Mar 26, 2008
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Hello everybody.
My question is:
Is there a SVN server or something equal to SVN existing for Warcraft III map editor?

I am making a big 3 part battleship/hero defence and tower defence all in one map, with a well developped fishing and hunting capabilities and challenges, but the workload is pretty big and I don't know how to let my friends/co-workers work on creating all the weapons or units or stuff while I could consider more and more triggering and making lots of secrets/quests and after fuse all the work in one.

I just thought of another question, can a unit go faster than 522? I have tried to pullup this general paremeter in the editor, but it won't go higher than 522.

Thank you very much, hello's to everybody here from Switzerland.
 
Level 14
Joined
Jan 15, 2007
Messages
349
Well I would have answered that what you already said, that you just have to increase the movespeed in general parameters. But well I got another idea. You could let the units run faster per periodic use of
JASS:
native SetUnitX takes unit whichUnit, real newX returns nothing
and
JASS:
native SetUnitY takes unit whichUnit, real newY returns nothing
. Per
JASS:
native GetUnitCurrentOrder takes unit whichUnit returns integer
you can prove if the unit move or not. The id for move is "851986".
 
Level 2
Joined
Mar 26, 2008
Messages
4
Lag problem

Yes, that could be possible, but wouldn't it make the map lag a bit since it should have to move ~200/300 units permanently. However it is strange to have a speed limit at 522, at 512 or so, I would have understood, but why 522, I thought my editor was bugged.


edit: And the speed increase would be mostly for the hero boats, while the creeps of the TD and the small boats can go slower

edit2: I just noticed that the speed limit is coded on 10bits, the minimum goes from 10 to 522...
 
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