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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Survivors [v1.63d]

Submitted by Nordmar
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
  • -reduced lava damage
  • -lava birds hp increased
  • -decreased model of mine since it took alot of space away
  • -players can now leave hell (bugfix)
  • -changed spear recipe -> stick stick stone
  • -crossbow dmg increased 50-70 -> 80-95
  • -new specialist item: rifle, slow attack very high range 200-200 dmg

-miner perk fix
more fire elementals in hell
  • -lava under bridge deals no dmg anymore
  • -repair hammer no longer heals heroes
  • -dropping strengthened weapons now changes the hero to bare hands (fix)
  • -less iron in deeper mine
  • -strenghted -> strengthened
  • -battle axe attack speed reduced 2.5 -> 2.75
  • -strengthened weapons lose charges (fix)
  • -bear doesn’t run away anymore when being attacked
  • -brewing greater potion removes mushrooms from the inventory (fix)
  • -endboss monsters low hp/dmg fix
  • -repair time increased 1sec -> 10 sec


  • fixed miner perk
  • removed annoying player share when someone leaves


Version 1.63 is ready to play! Alot of things have changed, read the changelogs again:

==== Main changes ====

  • game can now be completely finished and played through. The goal of the game is now to kill the endboss in hell.
  • northern area of the map is now the hell part. A portal is required to travel there.
  • implemented neutral buildings which can provide players with additional resources.
  • new difficulty: nightmare (no player revive, no resource respawn)
  • new item: glyph of upgrade, drops on boss death. Can be used to upgrade towers to the last level. (more glyphs will come in later versions)
  • new items: portal, hell armor, hell cleaver
  • new item: lava stone, can be mined in hell (northern part of the map)
  • much more iron and diamonds in deeper mine
  • rare copper can be found in grassland
  • necromancer now spawns after night 10
  • infernal now spawn after night 15

==== Smaller changes ====

  • food can now be harvested with bare hands (but takes longer)
  • added a new tree model
  • improved terrain
  • paths in the mine are not blocked anymore
  • fixed bug where you die instantly when hunger and thirst reaches 1
  • added hotkeys do many buildings
  • berries give more food 5 -> 10
  • changed anvil recipe (now requires iron only instead of steel)
  • buffed strenghted anvil weapons 50% bonus dmg -> 75% bonus dmg
  • bed, anvil, fire pit, alcemy table, altar, furnace are now automatically shared
  • increased model size of animals
  • fisherman perk now works properly for all players
  • changed healing potion to -> smaller healing potion (100hp)
  • added greater healing potion -> 300hp
  • digging time reduced 15sec -> 5 sec and gives more sand
  • potion brewing time reduced 10sec -> 1 sec
  • bear now gives 3 (6 for hunter) raw meat when killed
  • increased respawn time for trees and rocks
  • arrow tower now requires 3 arrows to upgrade instead of 3 gold
  • removed buggy shockwave ability from pitlord and added lifesteal instead
  • increased healing cooldown for necromancer 1sec -> 3sec
  • gargoyles damage increases by 1 every night.
  • monsters in the mine are now much weaker
  • armor can be stacked again
  • new boss at night 30 (probably the last one)
Please read F9 first if you play this game the first time!

Short description:

Collect, craft, mine, build a base and survive the nights.

Survivors Facebook Group (100+ members)

How to play:
Mine ressources and build a base at daytime, When the night comes, different monsters spawn and will try to kill you. Start off by chopping some trees (attack the trees) and craft some basic tools such as the axe or pickaxe.

Recipes:
You gain crafting points by leveling up your hero. Those you can use to spend on learning new recipes such as Axe, Pickaxe, Sword, Bow, Wall, Towers etc. Once unlocked and learned you can craft them.

Warcraft 3 - Survivors Guide (new items are missing since this screenshot is for the version 1.3)

Items:
There are over 100 items and the most basic ones are:
- Axe (used to chop trees)
- Pickaxe (used to mine ores)
- Sword
- Barricade
- Hoe (used to gather food or plow the ground)
- Shovel (used to collect sand)

Hunger/Thirst/Energy:
Instead of Intelligence, Agility and Strength you will have hunger thirst and energy. Don't let them drop to 0 or you will start taking damage (not for energy). Without energy you can't mine and need to rest first.

Crafting:
Most items (except drops and some others) have to be crafted first. Crafting is made very simple: First you check the recipe of the item you would like to craft.

Ex.: Stick, is used to craft tools and requires 2 lumber. 1 Lumber in Slot 2 and 1 Lumber in Slot 4.
Place your crafting table and place the lumber in the correct spot, then press craft and voila you have a stick.

Monsters:
Monsters spawn during nighttime. Boss monsters spawn every 5th night. Teamwork is important.

Save/Load:
There is a save/load possibility for the PVE gamemode. -save will save your current hero level+survived nights. Loading your character with lvl 50+ grants you better starting items. For example you get a wooden axe as a starting item at level 50 while a level 500 starts with golden tools.

Gameplay Videos (outdated a bit but still shows how the game works)



Please read F9 first if you play this game the first time!
Contents

Survivors [v1.63d] (Map)

Reviews
Sgt.Pierce
I played this map with my team for hours in the past days and here's my review. (current level is 56) what I didn't like: -Hunger and thirst says when dropped to 0, hero will take damage overtime = what really happens is that it insta-kill the hero...
Joinma
It seemed the game that I found bugs was not recorded for unknown reasons. I am sorry for this. (It was the bug that prevented an ankh hero from appearing) I just won night 19 so I would like to give a review now. Bug: 1. when I clicked unlocking...
deepstrasz
1. Don't spam that perk related message. 2. Demolish has a passive icon aspect. You can use these to turn it into an active ability looking icon (if you want): Button Manager v1.8.2 BLP Lab v0.5.0 3. Why does player 1/red unlock things for everybody?...
deepstrasz
I see no credits list. You should add one in the game as well.
  1. Nordmar

    Nordmar

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    New version uploaded 1.63c with alot of bugfixes and small changes.

    yeah the boar needs to be changed. Alot of things you mentioned are fixed in the new version 1.63c. Try it out :) New boots is a good idea!

    Hm, are you playing on easy? 3min should be enough usually..or do you play alone maybe?
     
  2. audis6

    audis6

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    I've played warcraft 3 since i was a kid, and this is one of the best maps I have ever seen, we spotted this gem when it was in alpha, I believe I still have the first version of this map, where the night and day were completely bugged. Nordmar've done a tremendous job patching and improving this map, I have 500 lvl and my record is 30 nights, the map is one of the best I've ever played, simple, but hard to master, interesting and captivating.
    One thing I find that needs patching, that is the lag that map causes even for high-end PCs, during the night, esp it begins after ~7th night, the lag is unbearable, my laptop just freezes for 3 mins when we hit the 20th night. Overall 9.9 out of 10, thank you for creating such a wonderful map.
    Best regards.
     
  3. Nordmar

    Nordmar

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    hey, i am really happy that you like my map :D but I don't have any lags when playing..even until night 20+ you are playing 1.63 right?
     
  4. audis6

    audis6

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    We are playing 1.63c, lag comes from the amount of mobs on the map, my friends have high end PCs and they get a tough lag, I have low-end laptop and it freezes during the night, during the day everything is ok, maybe it is the amount of mobs on the map, maybe something else, but the lag is hard.
     
  5. Nordmar

    Nordmar

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    the monster amount is capped at 25(on easy)30(normal)40(hard)
    so its very weird that u dont have laggs in the beginning but later one because of mobs.
     
  6. audis6

    audis6

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    Maybe a certain mechanic of the map causes the lag? Something that increases throughout the game
     
  7. Joinma

    Joinma

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    I got lags in older versions after night 7+ as well. Since I set my computer power at maximum (hardware acceleration) after that, I could not notice this easily. However, if I try to guess, it may be about your timers or the game timers since some frames per second seemed to be skipped.

    I also have a question. Can we grow some mushrooms? I want some mushrooms when I go to mine. Probably, if we could use water-skins or water buckets to water stumps from trees that are cut, it would have been great since it would fix moving trees and provide energy food for miners with only 1 fix.

    Speaking of Miner's perk, it seemed it was fixed now in 1.63c with about 50% chance to get one more ore! awesome!
    Thank you for your hard work!
     
    Last edited: May 26, 2017
  8. Nordmar

    Nordmar

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    hm, i will look into it. Next time you play please tell me the exact night and event when the lagg appears.

    Grow mushrooms, hm that's an idea. I wrote it down and see what I can do. Thanks
     
  9. audis6

    audis6

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    The lag shows itself after around 5th night, but every night it grows stronger and stronger, I believe you can feel it even after the 1st night with a bad enough computer, so something constant accumulates every single night.
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    I see no credits list. You should add one in the game as well.
     
  11. Nordmar

    Nordmar

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    yeah im currently putting together a credit list..takes a bit
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

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    You can make use of this too:
    Resources in Use by Survivors [v1.63c] | HIVE
    You can find this option at the bottom of the opening post to the left of the map details.
     
  13. Nordmar

    Nordmar

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    ohh, I didnt know about this. But there are some models in the list I haven't used..not even imported.
     
  14. Nordmar

    Nordmar

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    new version uploaded
     
  15. mangapinches

    mangapinches

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    This game is really great but beating hell has been a trial! Made it 3/4 through hell and looking forward to making it to the boss on next run. We are 3 players playing on easy. I am completely addicted to this game. I really like the teamwork and fast-paced danger to your base. Finding the neutral mine is always a cause for celebration.

    Feedback:

    Noticing a bug - disappearing buckets. When drinking from water bucket, refilling, drinking again and then refilling - so far two times the bucket has disappeared. Drinking from stacked buckets deletes the whole stack.

    It would be nice to if you could read about specific leveling rewards in the quests tab (F9).

    It says you get crafting points from leveling. Does that mean at level 500 cap you can't get any more crafting points?

    Beating this game on solo is ROUGH do to the low crafting points...is it possible? I made it to hell but ran out of points.
     
  16. Nordmar

    Nordmar

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    I didn't know about the bucket bug. This will be fixed in the next version, thanks for letting me know. There was a F9 tab for rewards but I think I removed it again because the rewards are always the same (axe, pickaxe).
    At level 500 you get crafting points every 80 seconds. Soloing is hard, you are right, I think I have to add more starting cp.
     
  17. alexdahobo

    alexdahobo

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    great game!!! played it like maybe a year ago or longer, i was so happy to see it is still being updated!

    i think my favorite part of this game is the items not having descriptions and needing to find out exactly what they do for yourself like in old games, instead of most games coming out today that have to hold the players hand through the entire game describing every tiny thing for them instead of them finding it out themselves.
    i really like the crafting system, its kinda like minecraft and how you have to know the position of items to be able to craft them, also helps prevent players from just spamming the craft with all different materials trying to craft without knowing the recipes.
    also i dont think you should change the time that the message about not having a perk selected, since it is a very important part of the game and new players probably wouldnt notice them right away and could be life or death if you dont select one early game, plus it stops as soon as you get one so its only helping new players....


    the only con i have is soloing
    idk if its just me but in team matches the zombies arent that bad but solo is crazy like all the zombies from a team game coming at you at once which is overwhelming the first night would be nice if it was dependent on how many players were in the match or maybe i just suck at surviving on my own hahahaha
     
  18. Malcolm

    Malcolm

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    how to build an altar of kings?