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Super compress map

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If my map have more than 200 heroes for pick or 300 is too heavy?? what its the limit for make a map?? or the compress map between the doodas, heros, unity because the dota map have 8.1 of size so its imposible make a infinity heros for pick??
 
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Dota 2 has 112 heroes.
Pretty much related to WC3 modding :D

First of all, you can bypass the 8MB filesize on multiplayer maps.

Secondly, (as mentioned before,) you can have good maps without huge quantity of ... heroes, items, units, abilities, doodads, etc, etc, etc.

Last but not least...
If it is an AoS map... an AoS/MOBA match should include 10-15% of the avaiable heroes.
This includes heroes being played but also heroes being banned or whatever you can do to them.
When you reach higher than that, your matches will look the same over and over again.
When you reach lower than that, your matches will be too unpredictable. (Can't find the right word for it but I think that this one comes pretty close.)

But anyway... yes, it is impossible to have infinite heroes, but also yes, you will be able to have such a high number that people don't recognize the difference between that value and infinite.
Calculating 50 minions, creeps, 15 dummies and 25 buildings... you will have 8k units avaiable.
However if you give every hero 5 abilities, you will only have a max of 1,400 heroes.
 
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so its possible make a map moba with 500 heroes like dota?. and about the quality and quantity. less quality more quantity no?. with jass its possible make a moba with 500 heroes?
 
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