21:46, 10th Aug 2010
Genre: Survival / Defense
Map File Size: 300KB
- 5 custom Heroes
- 100% Custom Spells
- Decent Terrain and Visuals
- Fast-paced, short Action(max gametime of about 15 minutes)
- Hard Spawns, Movement, Challenging gameplay
- Effectfull Spawns (casterwaves, Bosswaves, Rushwaves ; normal Spawns got passive skills like Multishot and Mana Leech)
- Dynamic Difficulty and 3 Difficulty modes
- Items, recipes and sets
- informative, slim multiboard
The main goal of the game is to defend the Naga Queen and destroy the 3 spawning grounds of the enemy.
Enemy creeps come from the 3 lanes, walk into the middle and then onto the Hill on which the Naga Queen resides.
There are 5 Heros avaible
-BerZeKeR-, Paladon, BlackRose, krisserz, Kricz, Vexorian, Rising_Dust,
Flame_Phoenix, Azlier, Anitarf, Slivenon, Moyac, Spec, Scorpion182, Darkt3mpl3r
Tower Rebuild System
New Tower ready
V 01 - 03c : Development started: 2 Heros, 4 Items, 3 Waves, bugfixing
V 03d : 3rd Hero added, new wave, new waveskills, minor terrain changes, revive bugfix
V 03e : Hero Spell Pos fixed, tooltips fixed, spawnbug fixed
V 03f : nerfed some abilitys, improved the spawning grounds, item stacksystem added, 2 new items (recipe system), minor fixes
V 03g : fixed another spawn bug(yeah..), new boss and new caster waves, terrain changed for more visibility, minor changes on spells
V 03h : fixed a critical revive bug, fixed creeps, minor bugfixing
V 03i : Added Previewpic (alpha), New Hero, new items, much other minor stuff.
V 03k : Fixed Spells, fixed tooltips, fixed hotkeys, Game ends now after 30 secs
V 03k->04w : New Hero, Fixed and balanced Spells, New Spawn balance, Terrain Changes, Lanes balanced, new Items, new Multiboard, new Firelord 2nd Spell, Conversion to vjass
04w -> 05a : New Wave, fixed Stun bug, fixed bad nagas, new previewpic, added three gamemodes, rebalanced Vampire, minor other stuff
05a -> 05e : Fixing, optimizing and balancing
05e -> 05f : Fixed a trigger related bug, all the lanes have now the same length
05f -> 05h : Added Tower-Rebuild System, Fixed collision for the last two waves
05h -> 05j : misc smaller additions
05j -> 05k : bugfixing
05k -> 05l : Improved Holy Knights Light Shield, fixed multiboard
05l -> 05m : fixed a pathing issue, reworked the tree revival system, improved the holy kngihts normal attack and armor, Naga Queen learns some supporting auras over time
05m -> 05p : minor fixes
05p -> 05r : fixed some old bugs, balanced some heroes a bit and improved shopping experience
Lumber Icon is default ?! And what maybe Description is terrible?
~ Dude, your map sucks hard! : This is what -Kobas- tried to say...only "nicer" ... I don't swing that way. You either hide your pretty crappy map over-view with a hidden tag , clean your English and add some REAL info about this map and game-play, thus improving description...or leave it as it is, I vote for rejection and possibly report it for using up Hive space for no particular reason. Neat ?
Edit : Before anyone can start a review (free from any obligation) , the reviewer must be given a reason to even consider downloading and testing that map. The really messy description and strangely placed details that make up the description itself (along with other things) really discourage people to actually play. There's no need to compare any approved map to yours, but as a potential player , I want to know : what does your map have that (I haven't seen before, or) others don't ?...if you can answer me that, you get your map a review and probably approval.
* As a side-note : Respecting the Hive rules always comes first.
[box=name :D] MAP DESCRIPTION [/box]
The sea giant boss doesn't give any gold. Seems kind of a waste of time to kill him, especially since he has 45k hp and 20 armor.
It's very hard for non-aoe heroes like Holy Knight to get gold, especially since bosses stop giving gold after a while.