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Summoning Unit's Problem

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Level 4
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Hi Everybody , Im Working On a 10 hero Siege map and i have a problem , when many units Summoning , they wait on the lines and stop moving , what is the problem? how can i fix it?
 
Level 12
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Are we speaking about more than 100-150 units?
If yes this is a "bug" in wc3's pathfinding. Only a certain amount of units per player can be moved at a time, so for many units you will have these malfunctions.

I guess the problem is on the enemy side of the 10 hero siege map, as we have a lot of spawned creeps there typically.
You can split the enemy side to several players to increase the amount of units being able to move properly. If you split the creeps to three players for example, you tripple the amount of creeps you can have.
 
Level 13
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You can also place give them to Neutral Hostile, Passive and Victim and just make them treat players as enemies and players treat them as enemies too. Just be sure to change the name and color so they don't know what you're up to.
 

Dr Super Good

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what is the problem?
Too many units moving at the same time through too complex an environment. The movement system of WC3 is overloading for that player.

how can i fix it?
You have three choices.
1. Make the pathing environment less complex. This includes simplifying pathing into large block units. It also involves reducing collision on units so they bump into each other less. Preferable is as good as no collision.
2. Spawn less units. I can assure you that you do not need so many. Fewer stronger units is the solution. If you do not want that then introduce an over-spawn penalty which will upgrade lesser spawns into stronger ones if you allow too many units to live at once.
3. Migrate to StarCraft II which has no such limit on movement. Do not that moving excessively large number of units is very resource intensive and can result in poor performance (why WC3 has a limit).

As suggested above you can split them across many enemy players. However this can potentially lower the number of available player slots.
 
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