• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Summoners Wars

Status
Not open for further replies.
Level 2
Joined
Jan 6, 2015
Messages
16
I wanted your feedback about this idea, Two bases (each corner of the map), a hero for each player, each hero have at least 1 summoning skill, destroy the enemy base and you win. Pretty Simple, but what I think might call a little attention are the heroes, each heroes with unique spells.

Here's a prototype of the map:
(Please remember this is just a prototype, it's not even a beta, so please, don't be offensive)
 

Attachments

  • Summoners Wars (Prototype).w3x
    18.5 KB · Views: 119
Level 24
Joined
Aug 1, 2013
Messages
4,657
AoS... nuff said

The idea exists pretty long now.
I didn't open the map but with the desciption that you gave, I won't even bother downloading.

A good AoS is very balanced, has fitting terrain, good explainations and a good concept.
Every AoS NEEDS those.

Everything else is what makes that specific map unique.
The style of playing, the stats that are used, the uniqueness of spells/items/heroes/creeps/etc, the storyline, the victory conditions and objectives, etc.

In those things, you have to play and design a nice, unique and playable concept to make it good.
Those are the things that you should ask about if you want feedback on your ideas.
 
Status
Not open for further replies.
Top