- Joined
- Oct 16, 2015
- Messages
- 283
Hello Zwieb.
I dont know how exactly you plan to design the future skill/talent system but considering the current one i have the suggestions below.
Skills
Allow player to choose skills freely. What do i mean? Players will have access to all skills and every X lvl they will get a skill point which they will spend on a skill of their choice. Now, if you think skill X is stronger than skill Z, you can simply apply level requirement. So one skill might be learnable at lvl 10 and another at lvl 50 etc.
In the current game you choose between 2 skills every so lvls, and the downside with this is forced builds, because it may be very possible that someone is not interested in neither of these 2 skills.
Talents
Just like with skills, i suggest the same here. Meaning, do not have talents in teams of 3 every so level, instead let players choose the talents and again apply lvl requirement for the talents that are stronger than others.
I remember being annoyed with talents that i wasnt interested in but was forced to choose 1. I truly believe this system is a lot better.
/EDIT
I noticed a small problem regarding talents. And that is: Players can keep their points until they lvl to 50 and learn all the "good" talents.
To balance this you can simply apply different amount of *point requirements* for each skill. What do i mean? For example best skills may require 3 points to be learned, weakest skills may require 1 skill point, average skills may require 2 points.
This way you give players a choice: spend 3 points on 1 single talent? or pick 3 weaker talents?. This will take the entire char build option to another lvl.
I truly believe such features offer vastly more quality than just adding more dungeons, items etc. Because you build the core of your map on great features/mechanics.
I dont know how exactly you plan to design the future skill/talent system but considering the current one i have the suggestions below.
Skills
Allow player to choose skills freely. What do i mean? Players will have access to all skills and every X lvl they will get a skill point which they will spend on a skill of their choice. Now, if you think skill X is stronger than skill Z, you can simply apply level requirement. So one skill might be learnable at lvl 10 and another at lvl 50 etc.
In the current game you choose between 2 skills every so lvls, and the downside with this is forced builds, because it may be very possible that someone is not interested in neither of these 2 skills.
Talents
Just like with skills, i suggest the same here. Meaning, do not have talents in teams of 3 every so level, instead let players choose the talents and again apply lvl requirement for the talents that are stronger than others.
I remember being annoyed with talents that i wasnt interested in but was forced to choose 1. I truly believe this system is a lot better.
/EDIT
I noticed a small problem regarding talents. And that is: Players can keep their points until they lvl to 50 and learn all the "good" talents.
To balance this you can simply apply different amount of *point requirements* for each skill. What do i mean? For example best skills may require 3 points to be learned, weakest skills may require 1 skill point, average skills may require 2 points.
This way you give players a choice: spend 3 points on 1 single talent? or pick 3 weaker talents?. This will take the entire char build option to another lvl.
I truly believe such features offer vastly more quality than just adding more dungeons, items etc. Because you build the core of your map on great features/mechanics.
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