- Joined
- Jun 22, 2007
- Messages
- 1,328
Add some more excitement to most outdoor areas. Here are some ideas:
1.Patrolling rare mobs that will spawn and walk a predefined route close to their kin (gnoll rare at gnolls, bandit rare at bandits etc.). Low chance of even spawning every X minutes, only 1 of each rare unit can be on the map at a time. Chance should be something like 10%. Drops similar to green drops in their areas or if in higher lvl areas some blue items.
I have two concepts for these units' strength:
A.These rare mobs are strong normal units equal in strength to 10x of their normal counterpart, but otherwise the same.
B.Special traits like in Diablo. A rare can be "fast" (+25% movement and attackspeed for example), tough (25% armor), brutal (damage 20%), all these things along with a generally stronger unit, but doesnt have to be the 10x as suggestion 1.
2. Travelling merchants: These are rare merchants that will travel from city to city selling things like: Pearl and such "uncommon" items, but also searing blood, basilisk poison and demon heart for very high prices only 1 per merchant perhaps. They travel on the roads, like from Riversdale to lumbercamp or Farm house to Mytargas etc. As with the rare mobs they have a low spawn chance. They can even be killed by the players to drop a gold coin, but this adds a small debuff to xp gained for the next 5 minutes called "Low morale". This simulates the RP aspect of "RPG", so the players can act like bandits =).
With these additions, a more lively environment will be created with the nice looking terrain of Gaias.
1.Patrolling rare mobs that will spawn and walk a predefined route close to their kin (gnoll rare at gnolls, bandit rare at bandits etc.). Low chance of even spawning every X minutes, only 1 of each rare unit can be on the map at a time. Chance should be something like 10%. Drops similar to green drops in their areas or if in higher lvl areas some blue items.
I have two concepts for these units' strength:
A.These rare mobs are strong normal units equal in strength to 10x of their normal counterpart, but otherwise the same.
B.Special traits like in Diablo. A rare can be "fast" (+25% movement and attackspeed for example), tough (25% armor), brutal (damage 20%), all these things along with a generally stronger unit, but doesnt have to be the 10x as suggestion 1.
2. Travelling merchants: These are rare merchants that will travel from city to city selling things like: Pearl and such "uncommon" items, but also searing blood, basilisk poison and demon heart for very high prices only 1 per merchant perhaps. They travel on the roads, like from Riversdale to lumbercamp or Farm house to Mytargas etc. As with the rare mobs they have a low spawn chance. They can even be killed by the players to drop a gold coin, but this adds a small debuff to xp gained for the next 5 minutes called "Low morale". This simulates the RP aspect of "RPG", so the players can act like bandits =).
With these additions, a more lively environment will be created with the nice looking terrain of Gaias.