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Shitty music but nice help.. But you should really start listening to power/progressive metal![]()

That's the point. Most of my friends listen to techno , in which I don't see anything good , but they do. It's in my opinion. I don't say that you should change your opinion about music. And by saying techno I mean the music created with computer , synthesizer etc. , not the real instruments.

Good thread idea, I like the idea of talking about creativity and inspiration instead of technical manipulations and so on . BUT, but ...
... I think your whole thing of "techno music = not good", "computer = evil" et caetera is quite disappointing and wrong.
I mean, it's not credible to tell people to be creative, and right after to restrain their field of exploration, especially toward techno which is a huge genre of music that covers a very broad field of ambiences, moods, situations and musical caracteristics.
What is the relation between, for example, hardtek or trance and minimalistic soundscaping works like Aphex Twin or Ulver ? You got it - their done (partially or totaly) with the help of computer and/or electronic devices, hence their (sometimes discutable) qualification of "techno music".
To sum up : yes, listening to "techno" or other electronic-sourced musics CAN be very helpful in creations. The only thing is to find a music that inspires you, makes you dream a bit and gives you new mapping ideas.
And no, rock music doesn't have the monopole and "fiery" moods and epic sensations.
I would add that, still in a perspective of encouraging creativity, listing only 5-6 ultra-known bands that have already been used in dozens of thousands of ads, films and others medias denotes either a great lack of musical and artistic mind-opening, or a pedagogic error.
Once again, I give kudos to the author for the other paragraphs and ideas, but for the musical theory, it's very disappointing. It looks like a good old teenage-blog-like "m3t4l rOXXX lawl Tekno suxxX" and other highly evolved aesthetics debates - hum.
With all my respects,
CYD
Every team has to have Mappers (or a mapper, if your map is small), which are the main ones. Mappers can be splited into three groups :
Terrainers;
Triggerers;
Jassers.
Map may be big, so you might want to tell the terrainer's how you imaginate the map , split the map in four or more/less , so that every Terrainer would have work (having more than one terrainer may be a bit complicated, if you're making a multiplayer map (not campaign, as you can tell them to do different maps).
So, I guess I finished on this one. Can't think of more, that I personally use to make my map-making not boring. So, uh, I know it won't get to the real tuts, still, feedback will be accepted, positive or negative.
Triggering and jassers are 1 field. =.=
You only need jasser if you are too noob to use jass.
Add 1 more tips at here.
Visual - Add some destructible/doodad into the map, river or mountain at certain position of the map that you wish to have in order to give a clear visualize to the terrainer.
Actually there is plenty of it. If you view my tutorial of the path of proper map making or how to polish a map by hvo-busterkomo, you would be suprise at the few steps you have possibly neglect about it.![]()
