- Joined
- Jul 27, 2007
- Messages
- 793
General Information
Stormwind: Rise of a Kingdom is a single-player RTS campaign in a mostly Blizzard style that revolves around the involvement of Stormwind in the Third War and the struggle against the plague.
Lore/Story
You follow a band of survivors as they make their way from Lordaeron to Stormwind, the last human kingdom offering a safe haven. But when you arrive you find out that Stormwind is as in much need of help as Lordaeron.
Where does it take place?
Which factions does it involve?
Will we be playing as major characters?
Who will be the main playable characters, then?
Please note that names, as well as characters, may change!
The Kingdom of Stormwind, Lordaeron, Khaz Modan.
Which factions does it involve?
Basically, each WarCraft race gets an overhaul. It involves Stormwind Kingdom (Humans), Cult of the Damned (Undead), Dark Horde (Orcs) and Quel'Thalas survivors (Night Elves).
Also, story-wise it includes the remains of the kingdoms of Lordaeron, Stromgarde, Kirin Tor and Quel'Thalas, as well as the Ironforge and Wildhammer clans and the Defias Brotherhood. Also, it is possible for the New Horde and Kul Tiras to make minor appearances, as well as the Cenarion Circle in a side mission (they helped heal the Eastern Plaguelands, remember?).
Also, story-wise it includes the remains of the kingdoms of Lordaeron, Stromgarde, Kirin Tor and Quel'Thalas, as well as the Ironforge and Wildhammer clans and the Defias Brotherhood. Also, it is possible for the New Horde and Kul Tiras to make minor appearances, as well as the Cenarion Circle in a side mission (they helped heal the Eastern Plaguelands, remember?).
Will we be playing as major characters?
No, but do expect Varian Wrynn and Katrana Prestor to be major characters.
Who will be the main playable characters, then?
- Fferyll, a smuggler who was put in prison in Lordaeron but managed to escape during the plague outbreak. Now he's searching the dying land for food and shelter with a small band of survivors.
- Berontas, an elder priest emissary from Stormwind who arrived in Western Lordaeron just in time to witness the plague outbreak.
Please note that names, as well as characters, may change!
Gameplay
Gameplay is pretty similar to Blizzard RTS campaigns, with less aerial combat. Some of the major changes, as well as some gameplay elements from the campaign, are listed below.
General
Races
- Resources - the economy is not gold-centric, but wood-centric. Gold and Food have swapped places. You need to keep peasants inside of the goldmine to generate gold "income" (food limit), and each unit costs "upkeep" (food cost). Food is generated over time from peasants working in farms (houses). Wood is generated the good old way.
I've always felt that WarCraft 3 economy system is unrealistic. - Aerial combat - not a lot of it. That pretty much sums it up.
- Naval combat - there will be SOME naval combat, but nothing really special. Also, not on the top of my priority list.
Races
- Kingdom of Stormwind - pretty much the "buffed" warriors that are the orcs from the original game. Instead of Barracks they have a Garrison - serves both as a defensive structure, and as training grounds for peasants to become "defenders" (pretty much the same as sacrificing acolytes).
- Dark Horde - melee-spellcasters mix with some aerial units (*coughcough dragonmaw coughcough*).
- Cult of the Damned - cheap units, mass production, heavily based on spellcasting. I hope to be able to make the Necropolis a "movable base" that acts as a heavy siege unit. Also, not every Cultist unit is undead - in fact, half aren't. Food is created via Graveyard, Slaughterhouse and through corpses. Only race with more than one way to generate food.
- Quel'Thanas survivors - anti-magic with some flying units, excellent AoE and against undead.
Progress and Planning
Nowhere near completion, folks, so don't expect to play it during Christmas break. What I'm good at is terraining and gameplay design (as well as some 2d texturing).
I hope to finish the first map before Christmas and release it as a playable demo (to see your reactions and if I should change something or scrape the whole project).
I plan to include ~10 maps, at least 2 of which would be interludes. Realistically speaking, it'd be 8 maps with 3 interludes.
However, if it is successful, it'd be followed by another campaign (as Quel'Thalas wouldn't be that much on focus in this one).
I hope to finish the first map before Christmas and release it as a playable demo (to see your reactions and if I should change something or scrape the whole project).
I plan to include ~10 maps, at least 2 of which would be interludes. Realistically speaking, it'd be 8 maps with 3 interludes.
However, if it is successful, it'd be followed by another campaign (as Quel'Thalas wouldn't be that much on focus in this one).
More Info
More info that is scattered through the thread, basically explaining some of the project's elements in depth.
Gameplay
ScreenshotsGameplay
To keep you interested, here are some screenies from what is currently done. First map only for now.
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BONUS ROUND!
Horde or Alliance?
Need help?
How serious are you about completing it?
Anything you've might forgotten to mention?
I enjoy the horde story more as it is more complete, that's why I found it interesting to focus on Alliance.
Need help?
Of course! Especially if you understand triggers/jass, cinematics or are a modeler! Gameplay designers, story writers, terrainers, 2d artists, and even voice actors and musicians are welcomed as well!
How serious are you about completing it?
As serious as I can. I'm a second year student, I am looking for a job, for a band, and I'm travelling non-stop. Yet I find time to work on it, so it isn't hopeless, for sure!
Anything you've might forgotten to mention?
Custom music! Probably voiceover of the dialogue! For sure custom lightning, which will change the atmosphere of the game! Custom campaign menu (well, at least, a retextured human one)! Custom font! Custom UI (maybe)!
Basically, I intend to make it look like a mini-expansion without putting unrealistic effort into it. All the eyecandy that is just waiting to be used will be used, as long as it fits the theme.
Basically, I intend to make it look like a mini-expansion without putting unrealistic effort into it. All the eyecandy that is just waiting to be used will be used, as long as it fits the theme.
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