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Stormstrike v1.02 by palaslayer

Submitted by Palaslayer
This bundle is marked as approved. It works and satisfies the submission rules.
Haha! My second spell is out!

It is not that genius but I had fun making it. Still I really don't like the Special Effects.

The spell i MUI, leakless and bugless so far.

I hope this one gets approved soon since my charge still has not been approved...


Enjoy the Spell!


-palaslayer-



changelog:
v1.01
-added special effects
-fixed muiness
-added a surging function
-increased interval
-decreased range

v1.02
-some improvements and fixes according hints from Dark_Dragon and Hanky


still waiting for mods to approve this

Keywords:
storm, light, lightning, strike, slash, blink, move, palaslayer, mui, leakless,
Contents

Noch eine WARCRAFT-III-Karte (Map)

Reviews
Moderator
20:35, 15th Feb 2009 Hanky: Advice: 5 points are the highest rating and 1 point is the lowest rating. Documentation: 5 Visual Effects: 5 Triggering: 4 Idea: 3 Total: [img][img][img][img][img] The triggering is ok but how you use...
  1. 20:35, 15th Feb 2009
    Hanky:
    Evaluation

    Rating Points
    Advice: 5 points are the highest rating and 1 point is the lowest rating.

    Documentation: 5
    Visual Effects: 5
    Triggering: 4
    Idea: 3

    Total:
    [​IMG][​IMG][​IMG][​IMG][​IMG]


    Rating Comment

    The triggering is ok but how you use the integer variable "y" is just senseless and could bug. But else the triggering seems to be leakless and MUI.

    The documentation is ok, but you could maybe write instead of "u" just a normal "you". All in all well done, I just can recommend to use this spell if you are searching something like this GUI spell.


    Advice: If you didn't understood my rating or if you maybe have questions because you don't know how to fix bugs or leaks etc. You can always send a private message to me. I will answer as soon I got time.
     
  2. Kingz

    Kingz

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    Well great animations, except it hapens too fast i am suprised you had time to take the screenshot...
    Add special effects! The spell looks empty and the damage effect(blue explosion) is barely visible...
    If you do that and maybe add nicer effects like bleeding or such to units that get slashed...
     
  3. sfuzzy

    sfuzzy

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    please post what it does?
     
  4. SrebrniLav

    SrebrniLav

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    Wow , rhis spell is excellent! Great job Palaslayer!
     
  5. Palaslayer

    Palaslayer

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    i will, thx

    accelerates at lightning speed towards the direction of the target, slashing through all enemies in the heroes way.

    Deals blah damage

    ^^
     
  6. jadegolem

    jadegolem

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    omg add this in dota and we have a better juggernaut =O
     
  7. Palaslayer

    Palaslayer

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    n rly

    have to fix a few bugs in next time

    problem with muiness cause trigger seems to interpret an action wrong OO

    and a special effect is created without a action oO
    i guess i removed it but the trigger still runs the action, lol

    i will redo it thx for comments
     
  8. Palaslayer

    Palaslayer

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    updated
     
  9. TheBlooddancer

    TheBlooddancer

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    IMO, it would be better, if he just charged in the facing direction, or that you could still choose where, but he would stop when he reached that place.
     
  10. Kingz

    Kingz

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    Now that deserves a 5/5,i found no bugs/leaks and nice using of special effects this time...
    Though better screenshot would be nice^^ and a little explanation text...
    EDIT:
    Voting to get this aproved...
     
  11. Palaslayer

    Palaslayer

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    hehe thx kingz

    blood, i know what ya mean, with spot and so on
    but, rly, i wanted the spell to work like this, cuz it needs more skill to use it in maps
     
  12. Palaslayer

    Palaslayer

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    finally approved! (sry for double post)
     
  13. Paladon

    Paladon

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    Burn for it.

    Nice.
     
  14. Dark_Dragon

    Dark_Dragon

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    funny trigger don't you think?

    • die
      • Events
        • Unit - A unit Dies
      • Conditions
        • Or - Any (Conditions) are true
          • Conditions
            • (Unit-type of (Triggering unit)) Equal to TimeChargeDummy
      • Actions
        • Set point_c[0] = (Position of (Triggering unit))
        • Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
        • Special Effect - Destroy (Last created special effect)
        • Custom script: call RemoveLocation(udg_point_c[0])
        • Unit - Remove (Triggering unit) from the game


    you store and remove variable which is never used + you leak one location per each dummy death...

    + your or any condition is true makes stuff slower coz it increases lines of code and adds pointless functions in jass which are called for nothing...

    you use variable names like x, y... which is a great chance that somebody else uses which will cause problems for thous who don't know what is wrong...

    that is why we in vjass use stuff like public, private members and scopes...

    and instead of using a lot of group variables which does leak one group coz when you create group variable you leak one group if not destroyed + you have to do manual destroy after code so just simple use bj_wantDestroyGroup

    the thing with killing destructables is not working as you think it does as pick every dest in circle does this
    example:

    r = 200
    loc = (10, -3)

    will create region like next:

    Rect(x-r, y-r, x+r, y+r)

    as you can see even if destructable is not in circle it will be killed coz its in region.

    so you must do if then else calculation to check if destructable is in circle

    math formula:
    Code (Text):

    (x-a)^2 + (y-b)^2 <= r^2
     
    this is math circle formula so use it to check is destructable in circle...

    the last of all i really don't like how you call variables and triggers there names are really bad if you ask me...

    Now about spell style, must say i like it, is mui and almost leakless pretty good, well i named all i didn't like so for now 3.7/5

    Fix rest if you find time!
    ~Dark Dragon
     
  15. Jack_Sparrow93

    Jack_Sparrow93

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    Looks good, but u haven't changed screenshot for this vers...
     
  16. Palaslayer

    Palaslayer

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    first i have to rofl a little "roflrofl"

    now, hehe, fixing that funny trigger

    about destructable = nobody does that if he doesnt use jass

    yes u named a lot of things u dont like ^^
    +rep for huge documentation, i liek that amount of feedback :D

    i will try to fix some things soon, cuz i want to change some anyway

    thx again!
     
  17. Dark_Dragon

    Dark_Dragon

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    heh np thats my job to give feedback!

    but what do you mean nobody does do circle calculations in GUI?
    look its very simple just change your code to this:

    • Destructible - Pick every destructible within 200.00 of SS_Location4[(Integer A)] and do (Actions)
      • Loop - Actions
        • Set TempLoc = SS_Location4[(Integer A)]
        • Set TempLoc2 = (Position of (Picked destructible))
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • ((Power(((X of TempLoc) - (X of TempLoc2)), 2.00)) + (Power(((Y of TempLoc) - (Y of TempLoc2)), 2.00))) Less than or equal to (Power(200.00, 2.00))
          • Then - Actions
            • Destructible - Kill (Picked destructible)
          • Else - Actions
        • Custom script: call RemoveLocation(udg_TempLoc2)


    any way i am glade i helped you out.

    Greets!
    ~Dark Dragon
     
  18. Palaslayer

    Palaslayer

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    thx again, my new system is coming tomorrow!!
     
  19. f0rsAk3n

    f0rsAk3n

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    Really Useful Spell with good instructions. 4/5