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Ok so im making a spell that makes the hero jump around.. when he lands he stomps the ground.. but when he's in the air.. he's attacking units on the ground.. any way to disable his attack for a period of time..?
Im srry,, i just cant find it =S
I tried making an aura ability and set attack speed extra to -100, didnt work
I tried serveral other different things,, but they all didnt work!
Im sorry,,
P.S. I also replied on your knockback thread
EDIT: Listen to Reborn_Devil, he knows more then me!
(no srsly, it was NOT sarcastic!)
Why the heck recommend that?
It is not MUI/MPI,,
Yeah, it looks nice,,
but nice is not all,,
In a good map, every spell needs to be MPI, MUI,,
So i wouldnt recommend that jump,,
Best way to do this would be using dummy casters with silence and dispell. Silence can be modified to silence attacks. Use dispell to remove silencing effect. (you can also use remove buff function)
Use silence to disable attacks. Make it a dummy ability, cr8 the dummy and order to cast on an area around the caster. Set the targets allowed to Player units. It will look something like this:
Events: A unit starts the effect of an ability
Conditions: Ability is being cast equal to Jumping Ability
Actions: set Jumping_Units[1] = triggering unit
set Jumping_Point = Targeted point of ability is being cast
Unit - Create 1 dummy for Owner of Jumping_Units[1] at Jumping Point
Set Jumping_Units[2] = last created unit
Unit - Add silence(with prevents attacks melee and ranged) to Jumping_Units[2]
Unit - Set level of silence to level of Jumping Ability
Unit - Issue order Jumping_Units[2] to Silence Jumping Point
Lol igor.. iv'e got it don't worry.. and no my spell allows the player to control the guy while he's jumping so you can land and follow the creeps =D plus he jumps 3 times
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