- Joined
- Mar 31, 2016
- Messages
- 657
So, @Bitchmoon made me this awesome stone gathering trigger using triggers and hashtables. Problem is he's been MIA for a couple months and I've been try to get his help to no avail.
It's just that I need to modify the trigger so that it's upgrade-able just like how wood harvesting has upgrade-able carry amounts. I also want to link the trigger to the "return resources" ability so that it works for stone as well as wood. Currently, stone can only be returned automatically by reaching max carry limit (10). Maybe it's easier to separate each resource with their own return ___ ability ( just throwing out an idea).
FYI this is for my project which will eventually use more custom resources, so I will use this trigger as a basis for implementing the additional resources such as ore, clay, gold, etc.
Appreciate any help - sorry my experience in triggering is severely lacking or I'd have tried to do it myself. Also if you know a better way to implement a bunch of custom resources, send me a tutorial or help me out if you can.
Appreciate any help.
Here's some screenshots of the trigger.
It's just that I need to modify the trigger so that it's upgrade-able just like how wood harvesting has upgrade-able carry amounts. I also want to link the trigger to the "return resources" ability so that it works for stone as well as wood. Currently, stone can only be returned automatically by reaching max carry limit (10). Maybe it's easier to separate each resource with their own return ___ ability ( just throwing out an idea).
FYI this is for my project which will eventually use more custom resources, so I will use this trigger as a basis for implementing the additional resources such as ore, clay, gold, etc.
Appreciate any help - sorry my experience in triggering is severely lacking or I'd have tried to do it myself. Also if you know a better way to implement a bunch of custom resources, send me a tutorial or help me out if you can.
Appreciate any help.
Here's some screenshots of the trigger.

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