🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Review: I like it. Simple but useful. But please find a better stone texture. There are plenty of them in the MPQ. This one is of low detail even for wc3.
I would like a better texture, even if it require a custom one since map size is no longer an issue. Not talking as a reviewer, it is just that now there is no inherent goodness about ingame textures as map sizes is now a non-issue.
I would like a better texture, even if it require a custom one since map size is no longer an issue. Not talking as a reviewer, it is just that now there is no inherent goodness about ingame textures as map sizes is now a non-issue.
That'd be a fatal blow for like 90% of modelers. The main reason we use ingame texture isn't to save space, but because we're unable to create good looking textures. There's a reason why model section has at least 10 times more different uploaders than textures section.
That'd be a fatal blow for like 90% of modelers. The main reason we use ingame texture isn't to save space, but because we're unable to create good looking textures. There's a reason why model section has at least 10 times more different uploaders than textures section.
That is more than fair. Still, the texture is too low quality for my liking. I cannot talk for others, but that is not why I model more often than skinning. Rather, modeling leaves you with more freedom than texturing an already existing model.
I would like a better texture, even if it require a custom one since map size is no longer an issue. Not talking as a reviewer, it is just that now there is no inherent goodness about ingame textures as map sizes is now a non-issue.
Using in-game textures isn't only about size; in fact, for guys like myself (using a custom MPQ), I've *never* truly worried about size.
Rather, in-game textures are one of the most sure-fire methods for nailing that "Warcraft "aesthetic; that alone ('Warcraftiness' or 'fitting to the standard game') is of utmost importance to modders such as myself.
Review: I like it. Simple but useful. But please find a better stone texture. There are plenty of them in the MPQ. This one is of low detail even for wc3.
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