lolz, and there is no u in hooray. just stating somethings. I'll later on work on improving my future marine texture.
Also, here's the Revised rules for Chatcraft(like the name?):
Each turn you may make three actions:
Build units
Give an order
Research an upgrade(you can queue them up).
Each unit requires a set amount of turns to be completed, with the workers always being 1 turn, unless under special means:
Marine(maybe they should come in squads of two? I dunno.), 1 turn.
Firebat, 2 turns.
Medic, 2 turns.
Ghost, 4 turns.
Vulture, 2 turns.
Siege Tank, 4 turns.
Goliath, 3 turns.
BattleCruiser, 5 turns
Wraith, 4 turns
Transport, 3 turns
Zerg:
Zergling, 1 turn(the egg spawns the unit in 1 turn, this turn is to spawn the egg)
Hydralisk, 2 turns.
Overlord, 3 turns.
Incomplete(I'm sorry, not good at deciding Zerg race..)
Protoss:
Zealot, 2 turns
High Templar, 4 turns
Dark Templar, 5 turns
Dragoon, 3 turns
Reaver, 4 turns
Carrier, 6 turns
Scout, 4 turns
Shuttle, 3 turns
And structure build times are 4 + the Rank of it. Each worker placed on it takes away one turn of construction.
This is the rank of every structure:
Supply depot: Mildly important(1 turn).
Bunker (Slightly strategic, 2 turns), Photon Cannon (Slightly Strategic), Creep Colony(Slightly Strategic).
New headquarters(Pivotal! this takes 4 turns).
Barracks(slightly strategic).
Incomplete(My mental juices are exhausted).
Please chip in, and I'm fairly sure this is imbalanced...