• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Star Wars Risk

Status
Not open for further replies.
Level 11
Joined
Nov 12, 2006
Messages
764
So i am making a star wars Risk. I started it some weeks ago and have put some hard time into making the map. It follows the traditional warcraft-risk style conquer system with a barracks/circle of power (but futuristic)/turret. All the planets have been made and triggered and you can play on planets like:

Kashyyyk, Mustafar, Coruscant, Hoth, Naboo, Tatooine, Mandalore, Mechis III, Mon Calamari, Dagobah, Utapau, Mygeeto, Endor, Polis Massa, Peragus Space Station, and Kamino.

Units INCLUDE (not all): wookies, gungans, droids, rebels, imperials, ewoks, tusken raiders and mandalorians

The planets are all connected by a special space bridges as their are NO space units. The map is already at a whopping 3.2 MB optimized and their just isnt room for them. Heroes are the next thing on the to do list as i get input for game modes.

For a star wars map its pretty epic however i would like some input on game modes.
 
Status
Not open for further replies.
Back
Top