- Joined
- Nov 12, 2006
- Messages
- 765
So i am making a star wars Risk. I started it some weeks ago and have put some hard time into making the map. It follows the traditional warcraft-risk style conquer system with a barracks/circle of power (but futuristic)/turret. All the planets have been made and triggered and you can play on planets like:
Kashyyyk, Mustafar, Coruscant, Hoth, Naboo, Tatooine, Mandalore, Mechis III, Mon Calamari, Dagobah, Utapau, Mygeeto, Endor, Polis Massa, Peragus Space Station, and Kamino.
Units INCLUDE (not all): wookies, gungans, droids, rebels, imperials, ewoks, tusken raiders and mandalorians
The planets are all connected by a special space bridges as their are NO space units. The map is already at a whopping 3.2 MB optimized and their just isnt room for them. Heroes are the next thing on the to do list as i get input for game modes.
For a star wars map its pretty epic however i would like some input on game modes.
Kashyyyk, Mustafar, Coruscant, Hoth, Naboo, Tatooine, Mandalore, Mechis III, Mon Calamari, Dagobah, Utapau, Mygeeto, Endor, Polis Massa, Peragus Space Station, and Kamino.
Units INCLUDE (not all): wookies, gungans, droids, rebels, imperials, ewoks, tusken raiders and mandalorians
The planets are all connected by a special space bridges as their are NO space units. The map is already at a whopping 3.2 MB optimized and their just isnt room for them. Heroes are the next thing on the to do list as i get input for game modes.
For a star wars map its pretty epic however i would like some input on game modes.