• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Star Wars : Kotor Hunter killer droids

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Here are HK-47 and its "upgrades" from the game Star Wars Knights of the Old Republic

Recommend Art attribute (depends on the projectile used, I used this) :
Animation Cast Point 0.700
Rifle :
Projectile Launch X - 15.00
Projectile Launch Y - 65.00
Projectile Launch Z - 80.00
Animation Damage Point 0.800
Dual Blaster :
Projectile Launch X - 0.00
Projectile Launch Y - 60.00
Projectile Launch Z - 80.00

I ripped them from the game myself using tools found on this forum
Used :
Holocron Toolset to extract game assets
MDLedit to decompile Kotor game model files to a format readable by Kotormax
Kotormax, a 3DS Max plugin to import Kotor mdl-ascii model files.
Neodex to export the model from 3DS Max to Warcraft 3 mdx format
Retera model studio for model editing, animation editing, and other various tweaking

After exporting the model and all its animations (~79) to mdl from Neodex, I removed unwanted animation, added attachments, added some guns also exported from Kotor, geoset animation, and other small tweaks so the model "fit" into Warcraft 3.
Some animations aren't used but I still believe someone might like them, therefore I didn't remove them.
I didn't know where to put team color, I didn't need it, therefore no team color.
I resized the textures, which originally weighs 1Mo.
I didn't attempt at reducing vertexes number because I was afraid of breaking the animations.
I really wanted to keep animations intact.
Spent 0 effort on icons.

I recently got the desire to make some Star Wars maps, but I haven't been much satisfied with available Star Wars themed models.
Not wanting to spend time learning how to do 3D modeling and animations from scratch, I thought I might attempt to use models from other games.
I don't really feel bad doing this because I believe I kinda give a second life to those artworks.
I will make a thread documenting my process, "research", and problems encountered while doing this ripping.

260700-3bbee4e87157f5fa7b4c6dfc331cc8a3.jpg
Previews
Contents

HK-47 (Model)

HK-47 Icon (Icon)

HK-50 (Model)

HK-50 Icon (Icon)

HK-51 (Model)

HK-51 (Icon)

1.png
 

Attachments

  • 2.png
    2.png
    223.1 KB · Views: 58
  • 4.png
    4.png
    263.4 KB · Views: 69
  • AHSOKA.png
    AHSOKA.png
    263.1 KB · Views: 72
  • BOBADAIMYO.png
    BOBADAIMYO.png
    175.2 KB · Views: 69
  • BOKATAN.png
    BOKATAN.png
    221.6 KB · Views: 73
bro i see your model and look awesone. yo can show me how make that animations ? i have some model and i would like they have that animations
 
bro i see your model and look awesone. yo can show me how make that animations ? i have some model and i would like they have that animations
I ripped the model with its animations, I did not make any animation.
The models you showed were ripped without their animations, therefore you have to manually add/create them.
I believe the following video can give you a starting point :
 
I ripped the model with its animations, I did not make any animation.
The models you showed were ripped without their animations, therefore you have to manually add/create them.
I believe the following video can give you a starting point :

Bro, could you tell me how you ripped the models with the animations and exactly which tools you used? Any video tutorials of the process?
 
Bro, if you could help me, I'd really appreciate it. I thought you did a great job with the Star Wars models you uploaded, but I'd like to use other models and animations from KOTOR, and from what I've seen, you're the only one who's done it. I have Star Wars and Mass Effect models that would look amazing with animations like those; I hope you can guide me on how to achieve that.
 
Back
Top