- Joined
- Jun 15, 2011
- Messages
- 447
Ok, just wanna ask if someone knows how to make a model play its Stand Hit animation WITHOUT using triggers...
If you will notice, some destructibles play their Stand Hit animations automatically when taking damage, like the gates, trees...
I actually found a way, and it's to replace the model of a destructible, like for example, replace the model of City Entrance(gate) into a Pack Horse. When the said destructible that has now changed it's model is attacked, it'll play it's Stand Hit animation... And that just means it only works for destructibles, with any model used, even unit models...
But like what I said, it's a destructible so you can't control it, and that sucks...
What I want is a unit that'll play the animation when hit, without using triggers.
I'm sure there's another way, by playing with the MPQs or somethin?
If you will notice, some destructibles play their Stand Hit animations automatically when taking damage, like the gates, trees...
I actually found a way, and it's to replace the model of a destructible, like for example, replace the model of City Entrance(gate) into a Pack Horse. When the said destructible that has now changed it's model is attacked, it'll play it's Stand Hit animation... And that just means it only works for destructibles, with any model used, even unit models...
But like what I said, it's a destructible so you can't control it, and that sucks...
What I want is a unit that'll play the animation when hit, without using triggers.
I'm sure there's another way, by playing with the MPQs or somethin?