• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

stacking buffs based on same buff

Status
Not open for further replies.
Level 5
Joined
Mar 27, 2008
Messages
107
hello, as u might understand from the title i want to stack 2 buffs, based on the same 1. is this possible in any way? if so how?

thanks !
 
Level 3
Joined
May 27, 2007
Messages
67
What is the buff? Like Inner Fire? Or an aura?
Just make 2 different abilities bases in Innere Fire. Then u just change the Order String so that they do not have the same. Then they'll stack. Same thing with both auras and spells...
 
Level 5
Joined
Mar 27, 2008
Messages
107
its Shadow Strike, i tried that but it didnt worked, i mean i can have 2 abilitys based on the same spell if i change the order string, but when i cast them both on an enemy only 1 buff affects the enemy.
 
Level 9
Joined
Oct 17, 2007
Messages
547
What is the buff? Like Inner Fire? Or an aura?
Just make 2 different abilities bases in Innere Fire. Then u just change the Order String so that they do not have the same. Then they'll stack. Same thing with both auras and spells...

Auras stack, abilities doesn't regardless of order string
 
Level 2
Joined
Dec 23, 2007
Messages
23
there r plenty of spells that could simulate a shadow strike tho... jus pick any one that slows a target (eg slow)... den add damage and timed damage using a trigger... the numbers (if u want them) can also be displayed using a trigger... numbers might give u a problem tho of not disappearing (it took me ages to fix up that one myself.. that was b4 i stumbled onto this cool webby)... sry i'm not at my home com now... maybe when i reach home i can post up my code??? or some else could help post one...
 
Level 2
Joined
Dec 23, 2007
Messages
23
  • ShadowStrike Copy
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Slow
    • Actions
      • Set PoisonedUnit = (Target unit of ability being cast)
      • Set PoisonCaster = (Casting unit)
      • Unit - Cause PoisonCaster to damage PoisonedUnit, dealing 100.00 damage of attack type Spells and damage type Normal
      • Floating Text - Create floating text that reads 100 above PoisonedUnit with Z offset 0.00, using font size 10.00, color (75.00%, 75.00%, 25.00%), and 10.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
      • Floating Text - Set the velocity of (Last created floating text) to 125.00 towards 90.00 degrees
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • Wait 3.00 seconds
          • Unit - Cause PoisonCaster to damage PoisonedUnit, dealing 20.00 damage of attack type Spells and damage type Normal
          • Floating Text - Create floating text that reads 20 above PoisonedUnit with Z offset 0.00, using font size 10.00, color (75.00%, 75.00%, 25.00%), and 10.00% transparency
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
          • Floating Text - Set the velocity of (Last created floating text) to 125.00 towards 90.00 degrees
u can change the colour, damage, timing of each interval damage accordingly... for the slow rate n timing, change it at the slow spell itself.. hope this helps... let me noe if got any other problems?
 
Status
Not open for further replies.
Top