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I don't think it's possible... But I'm a n00b.
Can you tell what's the buff you need in two different forms?
(you could create a dummy buff, and make the second effect using triggers)
What is the buff? Like Inner Fire? Or an aura?
Just make 2 different abilities bases in Innere Fire. Then u just change the Order String so that they do not have the same. Then they'll stack. Same thing with both auras and spells...
its Shadow Strike, i tried that but it didnt worked, i mean i can have 2 abilitys based on the same spell if i change the order string, but when i cast them both on an enemy only 1 buff affects the enemy.
What is the buff? Like Inner Fire? Or an aura?
Just make 2 different abilities bases in Innere Fire. Then u just change the Order String so that they do not have the same. Then they'll stack. Same thing with both auras and spells...
there r plenty of spells that could simulate a shadow strike tho... jus pick any one that slows a target (eg slow)... den add damage and timed damage using a trigger... the numbers (if u want them) can also be displayed using a trigger... numbers might give u a problem tho of not disappearing (it took me ages to fix up that one myself.. that was b4 i stumbled onto this cool webby)... sry i'm not at my home com now... maybe when i reach home i can post up my code??? or some else could help post one...
Set PoisonedUnit = (Target unit of ability being cast)
Set PoisonCaster = (Casting unit)
Unit - Cause PoisonCaster to damage PoisonedUnit, dealing 100.00 damage of attack type Spells and damage type Normal
Floating Text - Create floating text that reads 100 above PoisonedUnit with Z offset 0.00, using font size 10.00, color (75.00%, 75.00%, 25.00%), and 10.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 125.00 towards 90.00 degrees
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Wait 3.00 seconds
Unit - Cause PoisonCaster to damage PoisonedUnit, dealing 20.00 damage of attack type Spells and damage type Normal
Floating Text - Create floating text that reads 20 above PoisonedUnit with Z offset 0.00, using font size 10.00, color (75.00%, 75.00%, 25.00%), and 10.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 125.00 towards 90.00 degrees
u can change the colour, damage, timing of each interval damage accordingly... for the slow rate n timing, change it at the slow spell itself.. hope this helps... let me noe if got any other problems?
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